Browsing articles tagged with " 1e adnd"

1E NPC Updates

Dec 12, 2014
Mark
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Fix a couple small details in the 1E NPC Generator.

1) Rangers over level 8 get spells.
2) Paladins also get spells where appropriate.

And a couple of typo’s.

Fricking edge cases in 1E drive me nuts. Often.

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Fixed Infinite Recursion in the 1E NPC Generator

Dec 9, 2014
Mark
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Alas, the 1E NPC Generator has had a bug for a few months. It was low on the priority list to fix. The problem turned out to be infinite recursion due to random choices. I added alternate resolution mechanisms to the class selection when the chosen race could never meet any class/racial minimums.

The new paths allow for alternate race selection, attribute swapping, attribute bumping (capped to less than 3 additional points) when the attribute sum is less than average across the board, and finally to just bail and roll new stats and start the process over. I need to refactor the entire approach. For now, the generator cannot just exhaust the available memory attempting to fit a square peg into a hexagonal hole.

The generator needs more time on the development slate. I’ll try to work it more this month to expand the capabilities and correct some errors in the design in the coming months. The twisting turns of chargen in 1E make coding a nightmare of edge case handling.

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Distraction Dysfunction: YAG / Deck of Many Things

Jun 1, 2011
Mark

There are probably a hundred different variations for generating results from a Deck of Many Things. Somewhere around Littleton, I took a left turn onto Random Avenue and decided #101 would be okay. My variant is based on the 1st Edition DMG and utilizes a public domain tarot deck from 1910. Past, meet past. Pasts greet PHP. Welcome to the modern age.

I had far too many distractions tonight before I could make it pretty. Functional beats form. I’ll clean up the layout later.

Poke away.