Apparently the ROTWORLD NPC generator broke during an upgrade some time in the past. The generator was fixed earlier today and is once again functional.
The Labyrinth Lord Resource Lists were updated to remove multiple dead links to sites, pages, and products. These lists have not been maintained since late 2011 so are missing products from the last 5 years.
Amid the clouds, cold, and rain last weekend, I wrote a set of alternate rules for creating monsters for the BareBones Fantasy RPG. This set of rules are an algorithmic approach to generate a starting template for a creature. The template can then be tweaked as desired by the game master. Unsurprisingly, the approach I came up with varies quite often compared to the stock creatures in BBF. I suspect Larry and Bill hand crafted creatures as they were generated during the game’s design. Simply applying my approach will not generate creatures compatible with the stock creatures. It will create something close, often slightly under powered but occasionally well over similar monsters.
I didn’t spend a lot of time formatting the document so there isn’t a pretty PDF. Perhaps in the future I’ll do a variant with some layout or perhaps it’ll get done via the fanzine.
Google Drive: BareBones Fantasy Alternate Monster Creation
I’ve been doing a bit of tinkering with Inkscape again. Finally finished a variant of the Sanborn Fire Insurance plat map for the town of Delta, Colorado circa 1890. The pictured version has been converted from the vector format along with an added background image. The original SVG file can be downloaded as well.
Delta was originally a trading post for Ute Indians and the new settlers from the east. Delta is situated where the Uncompahgre and Gunnison Rivers come together on the Western Slope of Colorado. The town grew up near Fort Uncompahgre, which was founded in 1828 well before the city itself.
I discussed the Sanborn Fire Insurance Maps in a prior post. Many cities and towns throughout the United States are available.
Map Usage: Map is released under the Creative Commons Attribution-ShareAlike CC BY-SA license.
Small typo caused an issue with proper author’s being credited on the RPGExplorer website. The result was the default author, me, was added rather than the proper authors. I has been fixed for all posts going forward.
Sadly, it has been happening since I transitioned the site generation to a different machine so it affected numerous posts. I believe it was a minor oversight on my part. Still, I don’t want to take credit for anything produced by others. So my humble apology for the wrong output. All posts and links will eventually update to the proper author attribution.
Once more unto the breach… uh, no, once more onto bug fixes. The prior changes caused a failure in some posts failing to be tweeted. Due to the eradication of HTML tags, occasionally a null value was returned into the tag list which I failed to take into account.
Marmoreal Tomb Campaign Starter is quite a mouthful.
The Marmoreal Tomb Campaign Starter is Ernest Gary Gygax, Jr.’s project to bring his Hobby Shop Dungeon campaign setting into print/publication. The origins of the setting began in 1978 when Ernie was working in the Lake Geneva Dungeon Hobby Shop as a clerk. The project is a product of GP Adventures, a partnership between E.G.G. Jr. and Benoist Poiré.
The initial funding goal of $20,000 was hit in under two days. Three additional stretch goals have been hit since then including an expanded crypt map, cover art by Jeff Easley and a science fiction customization pack featuring James Spawn (of White Star fame). The next stretch goal, if hit, will feature rules conversion for both Dungeons and Dragons 5E and Pathfinder.