It’s Broken

Oct 19, 2024
Mark
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Upgrade caused most of the generators to be broken. There are no easy solutions. It’s under investigation but I suspect this will be the end of the end. Thanks for all the visits.


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It’s Time to say Goodbye

Dec 7, 2024
Mark

Good luck, god speed, and may your AI future be useful. I have not put much effort into this site in over a decade and times have significantly changed. For quite some time, it paid for itself but little more. Now it costs me money to operate. The Internet has changed and it does not reward small sites.

So I’m going to call it a day. Fade into black. It’ll be abrupt for many who never read or understand why free isn’t so free. It takes time, money, and a driving desire to host an independent website these days. Very little of it is appreciated or rewarded.

I wish you all the best. Go forth, have fun, create and be who you truly want to be.


Fixes & Broken Bits

Oct 20, 2024
Mark
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Latest upgrade caused a variety of code to be broken. I’ve put in some temporary solutions on many of the generators but know some code is still broken due to major version shifts deprecating some ancient code. I’ll be watching the error logs over the next few days to try to fix anything still broken.

Along with that, I’ll have to undertake a bit of modernization across the board which hopefully will eliminate some of these issues moving forward. My apologizes for the sudden breakage and thanks for your patience.


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Seventh Sanctum Data Archive

Jan 13, 2024
Mark
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Many of my users also frequent Seventh Sanctum. The site has an astonishing amount of cool random generators which I completely love. His ability has exceeded mine and I’m in his debt for many inspirations. As life progresses, he’s not certain he’ll be able to continue maintenance on the site (I’m in the same boat). As such he’s generously released his archive of data to anyone and everyone. That’s great. I’ll be saddened if the site disappears but life continues.

The archived data is also now available on github for posterity. I’m not going to fiddle with his data. It’s just a backup of the archive he’s generously released. As with all our approaches, it seems his has changed a time or two for the better. It’s always hard to find time to fix the older materials when you always have a grand new plan.

Thanks so much Steve for all the efforts over the years. You’re a legend in the random generator world and the release of the data is amazing.

Data is also here


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Boot Hill (1E/1975)

Aug 8, 2017
Mark
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Once again I’ve ventured back toward the origins of the hobby. This time it’s Boot Hill in the original form as a random generator. While it should be trivial to implement, I’m out of practice and the nomenclature of the book is like most releases early in the RPG hobby era – the lingo shifts as the book is written. Stat values for calculated values are not simply values but rather the artificial labels assigned to them. No big deal. It’ll take another couple of hours to get it working.

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Final Additions to City Name Generator

Jul 24, 2017
Mark
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The following countries were added to the City Name Generator today: Falkland Islands, Gambia, Gaza Strip, Guadeloupe, Liechtenstein, Macedonia, Malawi, Malta, Martinique, Mauritius, Mayotte, Micronesia, Moldova, Mongolia, Montenegro, Namibia, Nepal, New Caledonia, and Palau.

With those additions, the city/town random generator covers 159 countries world wide. Some countries are not included in the random generator just because they have so few towns or the data is not easily available. Some of the smaller data sets will be added to the browseable names in the near future.


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More Cities Added

Jul 23, 2017
Mark
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Another day, another update. Nineteen additional countries have been added to the City Name Generator including:

  • Qatar
  • Reunion
  • Somoa
  • Serbia
  • Sierra Leone
  • Singapore
  • Slovakia
  • Slovenia
  • Solomon Islands
  • Svalbard
  • Tajikistan
  • Timor-Leste
  • Togo
  • Tonga
  • Trinidad/Tobago
  • Turkmenistan
  • United Arab Emirates
  • Vanuata
  • Western Sahara

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