Boot Hill (1E/1975)
Once again I’ve ventured back toward the origins of the hobby. This time it’s Boot Hill in the original form as a random generator. While it should be trivial to implement, I’m out of practice and the nomenclature of the book is like most releases early in the RPG hobby era – the lingo shifts as the book is written. Stat values for calculated values are not simply values but rather the artificial labels assigned to them. No big deal. It’ll take another couple of hours to get it working.
Final Additions to City Name Generator
The following countries were added to the City Name Generator today: Falkland Islands, Gambia, Gaza Strip, Guadeloupe, Liechtenstein, Macedonia, Malawi, Malta, Martinique, Mauritius, Mayotte, Micronesia, Moldova, Mongolia, Montenegro, Namibia, Nepal, New Caledonia, and Palau.
With those additions, the city/town random generator covers 159 countries world wide. Some countries are not included in the random generator just because they have so few towns or the data is not easily available. Some of the smaller data sets will be added to the browseable names in the near future.
More Cities Added
Another day, another update. Nineteen additional countries have been added to the City Name Generator including:
- Qatar
- Reunion
- Somoa
- Serbia
- Sierra Leone
- Singapore
- Slovakia
- Slovenia
- Solomon Islands
- Svalbard
- Tajikistan
- Timor-Leste
- Togo
- Tonga
- Trinidad/Tobago
- Turkmenistan
- United Arab Emirates
- Vanuata
- Western Sahara
City Name Generator Updates
The City Name Generator was updated with the the following new countries:
- Azerbaijan
- Armenia
- Andorra
- Bahrain
- Barbados
- Benin
- Czechia
- Equatorial Guinea
- Eritrea
Additional updates are planned in the next few days.
Rotworld NPC Generator Fixed
Apparently the ROTWORLD NPC generator broke during an upgrade some time in the past. The generator was fixed earlier today and is once again functional.
Labyrinth Lord Resources Lists Update
The Labyrinth Lord Resource Lists were updated to remove multiple dead links to sites, pages, and products. These lists have not been maintained since late 2011 so are missing products from the last 5 years.
Alternate Monster Creation Rules for BareBones Fantasy
Amid the clouds, cold, and rain last weekend, I wrote a set of alternate rules for creating monsters for the BareBones Fantasy RPG. This set of rules are an algorithmic approach to generate a starting template for a creature. The template can then be tweaked as desired by the game master. Unsurprisingly, the approach I came up with varies quite often compared to the stock creatures in BBF. I suspect Larry and Bill hand crafted creatures as they were generated during the game’s design. Simply applying my approach will not generate creatures compatible with the stock creatures. It will create something close, often slightly under powered but occasionally well over similar monsters.
I didn’t spend a lot of time formatting the document so there isn’t a pretty PDF. Perhaps in the future I’ll do a variant with some layout or perhaps it’ll get done via the fanzine.
Google Drive: BareBones Fantasy Alternate Monster Creation
M | T | W | T | F | S | S |
---|---|---|---|---|---|---|
« Aug | ||||||
1 | 2 | 3 | 4 | |||
5 | 6 | 7 | 8 | 9 | 10 | 11 |
12 | 13 | 14 | 15 | 16 | 17 | 18 |
19 | 20 | 21 | 22 | 23 | 24 | 25 |
26 | 27 | 28 | 29 | 30 |
Popular Resources
Categories
- Brewing (11)
- Code (111)
- Convergence (26)
- Game Design (4)
- Hovel (1)
- Labyrinth Lord (71)
- Maintenance (9)
- Merakai (15)
- Musings (198)
- Old School (100)
- Random Generator (16)
- RPG (404)