Spell Scroll Generation and more on the to-do list…
Yesterday, I rolled out a spell scroll generator using the underlying 1E AD&D™ data handlers. Spell scrolls can be a pain to generate and I like a bit of randomness but in a constrained fashion. Thus, the spell scroll process garners a separate process from purely random generation of treasure.
On the treasure front, I requested and received permission to utilize the tables and information from the excellent Treasure supplement by Courtney Campbell of Hack & Slash fame. Courtney’s supplement uses alternatives to the standard categories of treasure. I do not plan to make a stand-alone generator but rather include the alternates in my AD&D™ 1E Treasure Generator (and perhaps the Labyrinth Lord™ one as well). The permission was granted with the condition I make no profit and appropriate credit is given. Not a problem. Mithril & Mages is 100% ad-free, 100% free to use, and has no intention of generating profit.
Finally, I received some feedback on the City Block Generator from Yendorma. The request was fairly simple: Add an ‘Everything’ style option to include all location types. I added that this evening. However, the entire process needs to be gutted and redone. The generator produces images, which was the purpose of a long dead collaborative project. Replacing images with a simpler output format should be easy…when I get the chance.
Tags: City Block Generator, Dungeons and Dragons (D&D), Treasure, Treasure GenerationM | T | W | T | F | S | S |
---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||
6 | 7 | 8 | 9 | 10 | 11 | 12 |
13 | 14 | 15 | 16 | 17 | 18 | 19 |
20 | 21 | 22 | 23 | 24 | 25 | 26 |
27 | 28 | 29 | 30 | 31 |
Popular Resources
Categories
- Brewing (11)
- Code (111)
- Convergence (26)
- Game Design (4)
- Hovel (1)
- Labyrinth Lord (71)
- Maintenance (9)
- Merakai (15)
- Musings (199)
- Old School (100)
- Random Generator (17)
- RPG (404)