Browsing articles tagged with " OSR Challenge"

Besieged: A Zombie D6 Scenario set in Meadows Sanctuary

Sep 2, 2011
Mark

Get Ready

Living in a gated community is peaceful, quiet and enjoyable. Right up until you are beset by a zombie infection and have chosen to rely on the thin walls and your suburban neighbors as a last line of defense.

Get Set

Ninety plus percent of the population are now zombies. Have been for several weeks. Rumor is that the latest government issued vaccination for the epidemic sweeping the world went awry. Not only did it not work but those who were vaccinated died but arose the next day. Now they are the dominant species. Worse still, a fraction of the newly undead retain shades of their former intelligence. They can form strategies and plot against the few tasty meat treats still living.

Too many movies prepared the PCs to repel slow, mindless zombies. Unfortunately, the undead are not cooperative. In fact, around ten percent of the newly undead retain moderate intelligence. A few of them seem to be very intelligent.

A cascade of decisions has lead the PCs to be trapped within the walls of a gated community – Meads Sanctuary. As far as communities go, the Meadows is a nice place to live. The 17 acre site is covered with custom homes, a central activity center featuring a pool and meeting space, and is surrounded by walls. Downside? The walls are cheap stone block without reinforcement. Three gates allow entry to the property on the east, west and south side.

The hoard of undead have exhausted the easy supply of Meat Treats. The hunger isn’t gone. They turn on the defended outpost of humanity.

Go!

The PC’s are trapped inside the gated community as the throng of zombies descend. They are not alone. Many of the PCs should have families inside as well. Additionally, the PCs are surrounded by survivors completely unprepared.

The scenario can be undertaken either immediately with limited supplies or allowing the characters to build up fortifications and weaponry. At most, the characters should have three or four days to plot the defense of the community and gather supplies.

The smart zombies recognize the Meat Treats inside. They cannot control the masses directly but can influence the hoard to descend upon the compound. Thousands of zombies will begin to surround the community and press to get in. Shooting the close ones will begin to form heaps of bodies the others can use to get over the 8 foot tall walls.

Notable NPCs

The Zombie Crew

Tillie France: Zombie Leader. Flutist. Heavy set, Ruddy Brown Skin, Average Human Intelligence.

Daryll Otney: Zombie Lieutenant. Design Engineer. Tall and skinny. A waif of a man. Inhuman blue skin. Minimal intelligence.

Trisha Rattana: Zombie Lieutenant (actual leader). Psychotherapist. Fit and short. Dressed in a ball room gown. Average human intelligence.

999 + 1 Others: Normal Zombies

Notable Humans

Heidi Japp. Yoga Instructor. Fit, Normal Build, Quiet but Influential.

Tim Davern: Botanist. Pot-belly, Arrogant, Coward.

Jeb "Flowers" Tompkins: Engineer. Slim, Always Hungry, Survivalist.

19 Others: Run of the mill city folk. Few possess skills useful in the new reality.

Get Zombie D6 or play it using your favorite system. Its system agnostic.


Horse Thief: A Boot Hill Adventure set in Colorado Territory

Sep 1, 2011
Mark

Get Ready

The crack of a gunshot interrupts the noise of the saloon in the Gold Hill Hotel. A woman screams. A man shouts to fetch the doc. Someone has been gunned down.

Get Set

The PC’s are enjoying an uneventful night in Golden, Colorado when the gunshot interrupts the reverie. All the patrons spill from the door of the Gold Hill Hotel onto the street. A hundred yards away, a man writhes in pain on the ground surrounded by a number of onlookers. The glint of a badge reflects in the moonlight as Sheriff John McCoy arrives.

Go!

McCoy quickly takes stock of the situation as Dr. William Barnes arrives. After speaking with the man on the ground and conferring with the doctor, he turns to the crowd. “Folks, that no good, rotten son of a rattler Dan Wilson was trying to steal another horse. Gunned down Deputy Cobb.” He motions to the fallen deputy before point to a burly man nearby. “Lucas here saw everything and I’m going to need some help round him up.”

The PCs can either volunteer or be selected from the crowd. Wilson was not successful in getting away with the horse. Wilson has not yet left the town. Sheriff McCoy wants to temporarily deputize the PCs to track down Wilson. If they agree, a hasty plan to scout the town for the outlaw is drawn up.

Wilson is holed up in a barn on the outskirts of town. If cornered, he’ll surrender peacefully. If he believes he can escape, he is not afraid to engage in a gunfight with a single opponent.

Notable NPCs

John McCoy Sheriff Slight build / Blue Eyes / Brown Hair / Impeccably Dressed
Randall Cobb Deputy Thick build / Wild Hair and Beard / Quiet
William Barnes Doctor Normal build / Cropped, Thinning Hair / Efficient Manner
Lucas Jones Miner Burly build / Long Curly Hair / Blue Eyes / Passive
Dan Wilson Horse Thief Short and Thin / Brown Eyes / Handle Bar Moustache / Spry and Fast

Gauntlet Toss Accepted: A September of Short Adventures

Aug 31, 2011
Mark
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Asshat Paladins started a challenge to post 25 short adventures throughout the month of September. I decided to give a go even though I’m going to be out of the state for the first 5 days of the month. The essence of the challenge is to post an adventure every day except for one chosen day of the week.

September of Short Adventures

While I’d like to strictly follow the rules, my work flow is sporadic so I know I’ll have to change things up. First off, I won’t be picking a specific day off. Instead, I’ll try to post six per week as I get them finished. Likely, I’ll have to double up on some days to meet the 25 in the month. The total content outweighs the particular posting schedule.

I will likely follow the template posted on the challenge page for many of the adventures. Some may be slightly different depending on the content. I’m going to try to intermix several different system approaches. I have some ideas for the Old West (ala Boot Hill), some fantasy elements via Labyrinth Lord, and a couple of system-less ideas. I may also interject a couple for Top Secret (or equivalent) and one or more Cyberpunk ideas. Some systems may not fit some individuals perception of OSR but they work for me.

It should be fun. At last check, 16 different blogs have signed up for 25 adventures each. 400 unique adventure ideas is going to cover a lot of ground. I look forward to reading as many as I can.


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Chaos Monday – Could I, Should I….

Aug 29, 2011
Mark
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Yep, it’s one of those days. Chasing my tail between projects and pondering even more.

Let’s start with the osr Challenge – A September of Short Adventures from Asshat Paladins. Could I do it? Maybe. I fear my time is against me. Should I do it? Yes. Forcing myself into a deadline brings out the stress and I perform better under stress than I do when allowed to twiddle my thumbs. The decision is black or white. I might get into it and wander off on another project and fail. I could do it. I have no doubts. I’ve been pondering ideas for over a week. Failure isn’t really a problem but I hate to sign up and then shrug it off. I’m leaning toward giving it a go. I could be #10.

Project #2 arrived based on the suggestion of Michael, aka TheCrazyGM. Essentially, its another random generator but crazier and more detailed than I’ve done to date. Additionally, its esoteric and fun. That’s why it appealed to both of us. In all honestly, I’ve already begun the code but I fear I’ll disappear into the code and forget the OSR Challenge. The new generator has no fixed deadline other than my self induced desire to get it done. It can wait a while. Unfortunately, I started already and know I won’t be happy until at least a beta version is available.

Couple all that with 8 days of being on vacation in September. Time is limited….


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