My game designing story so far - part five

Sat 26 August 2017 by Scott Malthouse from Trollish Delver

For a while I'd been considering giving Halberd an overhaul. I'd gone back time and again with new ideas to update it, but each time I was left cold. I'd been reading a tonne of Dunsany so I thought about how I could integrate some of his magic into the game. Once I actually began writing the thing I realised that it was turning into a completely new game. I was updating the USR mechanics and overhauling pretty much every aspect of the game, so rather than make this a rehash of Halberd I decided it needed to be a game in its own right. Enter Tequendria.


My game designing story - part four

Thu 24 August 2017 by Scott Malthouse from Trollish Delver

I was riding the high off Quill so I immediately wanted to create more Quill - people seemed to want it. I released the first supplement, Love Letters in time for Valentine's Day, but it wouldn't be for more than a year until I properly revisited Quill. Meanwhile other ...

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Abstraction versus Fine Detail

Tue 22 August 2017 by Michael Wenman from Observations of the Fox

I don't remember who was posting about it the other day, but it got me thinking. Back in the old days, our adventurers would delve into a dungeon with a limited supply of oil flasks, arrows, rations, metal stakes, and other consumables, marking them off our lists as we ...

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RPGaDAY Eleven

Sun 13 August 2017 by Renaissance Gamer from Renaissance Gamer

Which ‘dead game’ would you like to see reborn? This was a harder question to answer than I thought, because so many of the games I used to play which are now out of print are either, a) coming back into print thanks to crowdfunding, or b) such a product ...

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Do you even campaign bro?

Tue 08 August 2017 by Mark Van Vlack from Dust_Pan_Games

When using the term "Campaign" to describe a roleplaying game the phrase"Particular Objective, confined to a particular area" part puts me off. Moreover I think it's just a convenient term held over from the hobbies wargaming roots. What I normally run is not by definition a campaign. There ...

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