My game designing story so far - part fiveSat 26 August 2017 by Scott Malthouse from Trollish Delver
For a while I'd been considering giving Halberd an overhaul. I'd gone back time and again with new ideas to update it, but each time I was left cold. I'd been reading a tonne of Dunsany so I thought about how I could integrate some of his magic into the game. Once I actually began writing the thing I realised that it was turning into a completely new game. I was updating the USR mechanics and overhauling pretty much every aspect of the game, so rather than make this a rehash of Halberd I decided it needed to be a game in its own right. Enter Tequendria.
My game designing story - part four
I was riding the high off Quill so I immediately wanted to create more Quill - people seemed to want it. I released the first supplement, Love Letters in time for Valentine's Day, but it wouldn't be for more than a year until I properly revisited Quill. Meanwhile other ...read more
Abstraction versus Fine Detail
I don't remember who was posting about it the other day, but it got me thinking. Back in the old days, our adventurers would delve into a dungeon with a limited supply of oil flasks, arrows, rations, metal stakes, and other consumables, marking them off our lists as we ...read more
Which ‘dead game’ would you like to see reborn? This was a harder question to answer than I thought, because so many of the games I used to play which are now out of print are either, a) coming back into print thanks to crowdfunding, or b) such a product ...read more
Do you even campaign bro?
When using the term "Campaign" to describe a roleplaying game the phrase"Particular Objective, confined to a particular area" part puts me off. Moreover I think it's just a convenient term held over from the hobbies wargaming roots. What I normally run is not by definition a campaign. There ...read more
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