A true villain doesn't sit back and wait for evil to happen, and neither should you! The Villain's Handbook series will detail a master villain, and provide plot and adventure ideas for you to use. The barbarian chief rules through strength and rage. Inside you'll find plots that can be utilized by a fearsome chieftain to challenge your players, as well as the stats for a CR 6 Barbarian Chief! Other books:

Beware The Derivative, Embrace The Inspiration

Thu 24 August 2017 by Mike Bourke from Campaign Mastery

It’s one of the easiest techniques to follow – you simply copy a character or a plotline from some other source, be it Television, a Movie, or a literary source. If you’re particular clever, you might go so far as to rename the character. There are a number of ...

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The Elephant In The Gray Room, Pt 3 of 5: Significant Repairs

Thu 10 August 2017 by Mike Bourke from Campaign Mastery

This entry is part 3 in the series Elephant In The Gray Room As long-time readers will know, I like to break up larger series, on the theory that any given subject will interest only part of the readership. On that basis, I’ve let this series lie fallow for ...

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RPG A Day 9: What is a good RPG to play for ten sessions?

Tue 08 August 2017 by Mark from RPGKnights

That is a pretty specific question.  Ten sessions?  How long are the sessions?  What are you trying to achieve?  There is a broad number of reasons why that question would

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