A few posts ago, I put up some ideas I had for rendering 5e old school. For some context, I've been running a 5e game for about two years now. We are on our second campaign. The first was mostly a homebrew campaign based around a meg-dungeon of my own creation called Broken Finger. I had started detailing some of that campaign way back then, but never got around to finishing my campaign journal on this blog. We finished that campaign with the characters at about 8th level. Recently, we shifted eastward on my world to a different section of the kingdoms and I ran Phandelver as an intro to a Slaver's campaign. I found I was having a hard time keeping up with the demands of campaign creation and decided to shift to a pre-fab module from 5e (Phandelver) and then to a series converted from 1e to 5e (A1 - 4, The Slaver Series). We have just finished Phandelver, which took longer than I had realized. I relied a lot on Forgotten Realms (not my favorite campaign setting) locales, which worked since I have a region in my world that is very similar. The characters are now level four and creeping up on level five--perfect for the slavers difficulty level.
5e Compact Character Sheet
This D&D 5e Sheet is designed for space saving, quick play. Just print, fill out, fold in half, and play. At half the size of a standard character sheet, players are still able to store everything about their character into a single sheet. I have made the sheets form-fillable ...read more
Sunday Inspirational Image: Go ahead, take it...
So who else has a player in their game who would grab it?read more
#RPGADAY2017 - Day 25
Day 25: What is the best way to thank your GM?
While it's cool when players pitch in and buy books for their GM or bring pizza, the best way to thank your GM is by being fully engaged when you play. Don't build dice towers or play ...read more
RPG A Day 25: What is the best way to thank your GM?
I GM all the time. The last game I was in as a player must have been near 12 months ago and I only played one session. I am anread more
Which RPGs are the easiest for you to run? My desire for crunch has shifted through my RPG carreer. I find myself less enthused about keeping track of myriad rules and ensuring players follow them. When I GM something like Pathfinder, I believe it’s up to the player to ...read more
RPGaDAY #22 - Easiest to run RPG
Which RPGs are the easiest for you to run?
The ones where everyone at the table already know the rules. I prefer to focus on the story going on and I've at various times defaulted to the players for a rule. I make them look up a rule as ...read more
#RPGaDay 2017: Which RPG Do You Enjoy Using As Is
The only rules set that I use with little or no alteration is Cortex. The original Cortex, not the Fate-ified Cortex Plus. The way the game is constructed, there is little that needs tweaking to work well, and the one or two issues I have with it have rarely gotten ...read more
RPGaDAY: What Is A Good RPG To Play For About 10 Sessions?
I would argue that if you and your group know the system well then any game will do, the answer really involves coming up with a tight mini-campaign scenario that can be wrapped up in 10 sessions. Obviously, looking back at yesterday's question, it also depends how long the ...read more
RPGaDay 2017 9th August
9th) What is a good RPG to play for about 10 sessions? Most. I’m slowly coming to the conclusion that around 10 sessions is a good length for a tightly focused campaign and that I like that fixed length. It gives you long enough for a proper plot arc ...read more
When the Players Don't Show Up
I saw a post on quora asking how to handle when players don't show up for your games... here's my reply...
That’s a continuous challenge, isn’t it? I have a couple of thoughts. First you need to figure out why people aren’t showing up. Is ...read more
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