Tekumel and the Power of "Maybe"...

Tue 29 August 2017 by Olde House Rules from Pits Perilous

We're back from a much-needed break - and maybe we go to a monthly format again.  But until then, we 

Invisible Sun: All the Components

Tue 29 August 2017 by Monte Cook from Monte Cook Games

This is everything you get in the Black Cube. The Books: The box contains four beautifully, intricately presented rule and setting books, called The Key, The Gate, The Path, and The Way. These contain everything you need to get an Invisible Sun campaign started. You’ll also find them to ...

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Using Tokens in Your Game Part 1

Mon 28 August 2017 by Jesse Cohoon from Tribality

What do Presto’s magic cap1, “Dollar Bill’s” sword necklace2, Linus’ blanket3, the rogue’s lucky dice, and your lucky rabbit’s foot keychain all have in common? They’re symbols of a characters personality, tokens of who they are, what they stand for, and deeply identified with them ...

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Tags dice, tokens, PCs

RPGaDAY #27 - Essential gaming tools

Sun 27 August 2017 by David Dolph from Big Ball of No Fun

What are your essential tools for good gaming?

Dice and paper and pencil.

Seems simple doesn't it? That is all I really need, the essentials. I usually have a good idea of the targets numbers required for a game system and from that I can pretty much do anything ...

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Bob Ross: The Unexpected Hero of Gen Con 50

Tue 22 August 2017 by Kevin from Skyland Games

Gen Con 50 was my first Gen Con, so I was prepared to be overwhelmed by the experience. What I was not prepared for was a Bob Ross board game to steal the show. The publishers of the game, Big G Creative, had a tiny booth. In fact, it was ...

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Abstraction versus Fine Detail

Tue 22 August 2017 by Michael Wenman from Observations of the Fox

I don't remember who was posting about it the other day, but it got me thinking. Back in the old days, our adventurers would delve into a dungeon with a limited supply of oil flasks, arrows, rations, metal stakes, and other consumables, marking them off our lists as we ...

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RPG A Day 22: Which RPG’s are the easiest to run?

Mon 21 August 2017 by Mark from RPGKnights

This is a terribly unusual question.  In what way “easiest to run”?  Are we talking rules?  Are we talking setting?  Are we talking setting the atmosphere?  I am just not

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Tags game, dice

Review: Sharp Swords and Sinister Spells

Mon 14 August 2017 by James Spahn from Halfling's Luck

+Diogo Nogueira is a work horse in the OSR. Known primarily for preaching the Gospel of Dungeon Crawl Classics and being an amazing artist, what some may not realize is that Diogo has published his own fantasy roleplaying game. It's not another retro-clone, though it shares some commonalities with ...

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Dispatch Guide

Wed 09 August 2017 by Michael Wenman from Observations of the Fox

Enthusiasm from the early sales of The Law has meant I've started working on the Dispatch Guide. Perhaps a bit more than just started... I'm up to 24 pages written and laid out, out of a total of 32 for the book.

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