Basic Game Structure, & Hacking as an Involved Deviation
Sun 27 August 2017 by LS from Papers and PencilsAs I’ve discussed before, and will no doubt discuss again, the core mechanic of D&D is the Three Step Conversation. It starts with the referee describing the environment, followed by the player describing how they interact with that environment, followed by the referee describing how the environment changes. Rinse and repeat until fun is achieved. …
Breaking the Basics
For the last few weeks, I’ve been thinking about the most basic rules. The fundamental stuff, which forms the building blocks of most OSR games. How could they be changed to better serve the type of game I want to run? So I’ve been tinkering, and talking with ...
read moreBlogs on Tape Update
I wasn’t sure if Blogs on Tape was going to resonate with people. Turns out, you all really like it! We’ve had a ton of vocal support from all over the OSR community. As a result, we will absolutely move forward with making new episodes. The most common ...
read moreThe Cozy Catacombs: A Demonstration of Flux Space
A few weeks back, I wrote up an idea that I called Flux Space, which is basically a method for randomizing segments of a dungeon. It helps dungeons to feel more like vast environments, and makes it a little easier to organize your notes. In the thread about Flux Space ...
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