Invisible Sun: All the Components
Tue 29 August 2017 by Monte Cook from Monte Cook GamesThis is everything you get in the Black Cube. The Books: The box contains four beautifully, intricately presented rule and setting books, called The Key, The Gate, The Path, and The Way. These contain everything you need to get an Invisible Sun campaign started. You’ll also find them to be filled with hidden puzzles, codes, and mysteries all their own. While solving these isn’t crucial, it will enhance your experience. Sooth Deck: A special deck of 60 round cards used to facilitate gameplay and inspire GM creativity. Board: A durable, folding cardstock board with the Path of Suns on which the GM plays the Sooth cards.
Numenera Discover Your Destiny Sale
At Gen Con we announced two new corebooks for Numenera: Numenera Discovery and Numenera Destiny. (These titles will have a Kickstarter in September, and will be out next summer—you can read all about them in our official announcement.) Today we’re launching the Numenera Discover Your Destiny sale on ...
read moreCypher Chronicles, vol. 31-2017
Iadace, and welcome to Cypher Chronicles! Get Cypher Chronicles, and other MCG news, delivered right to your inbox! Enter your email address and click the Subscribe button in the right-hand column, and you’ll never miss a post. You can also suggest topics for Cypher Chronicles by emailing us at ...
read moreI’m a Guide!
I’m a Guide! is a hands-on, step-by-step kit for kids who are ready to take on the role of a Guide. Easy-to-follow instructions help kids run a simple adventure, learning along the way so they can go on to run more advanced stories, or even make up their own ...
read moreNovember: PAX Unplugged
We’re pleased to announce that Monte Cook Games will have a table at PAX Unplugged! We’re still in the planning stages, but we may even run the popular Invisible Sun character creation & worldbuilding seminar that debuted at Gen Con. PAX Unplugged is an exciting analog-focused extension of PAX ...
read moreA Very Merry Gen Con 2017
We had a fantastic time at Gen Con 2017. It was the convention’s 50th anniversary, and its first sold out show. Numenera, The Strange, Cypher System, and No Thank You, Evil! players were out in force, and we loved chatting with all of them. The enthusiasm is contagious! It ...
read moreIntroducing Numenera 2: Discovery and Destiny
Thursday at Gen Con we announced the forthcoming Numenera 2 set of core rulebooks: Numenera Discovery and Numenera Destiny. Numenera is a game in which the player characters explore the ruins of aeons past to gather amazing treasures and help build a new future for a world struggling in darkness ...
read moreInvisible Sun: Changing the Way RPGs are Played
We’ve been revealing much about the rules and setting of Invisible Sun in the months since the Kickstarter campaign. Here, however, we just wanted to hit some of the highlights to convey what a different game this is. Monte had this to say: “It all starts with my childhood ...
read moreCypher Chronicles, vol. 30-2017
Iadace, and welcome to Cypher Chronicles! Get Cypher Chronicles, and other MCG news, delivered right to your inbox! Enter your email address and click the Subscribe button in the right-hand column, and you’ll never miss a post. You can also suggest topics for Cypher Chronicles by emailing us at ...
read moreInvisible Sun: The Directed Campaign
Imagine this: you’ve decided to run an Invisible Sun campaign. The rules aren’t too hard to learn, the setting material is easy to reference, and there’s some great introductory stuff, so you’re off to a great start. But what’s next? What if Monte himself provided ...
read moreInvisible Sun: Games as a Group Purchase
Tabletop RPG groups of all stripes always have a “thought leader.” You know the one—the person who learns about new games, buys all the games, brings them to the table, and teaches the rules. (And often, hosts the game as well.) Now, 99 times out of 100, this person ...
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