In addition to playing the role of a virtual pack mule today, I’ve added another utility within my Labyrinth Lord utility section. The Spell Scroll generator was originally going to be fully contained within the Treasure Generator. However, to test the functionality, I added a stand alone variant.
Within the coming weeks, I plan to fold the functionality into the Treasure Generator to output spell scrolls with spell lists directly. I’m prone to tailoring scrolls to fit campaign needs but sometimes you just need a random one for a chance encounter. Feel free to beat on it.
The code was also written to allow easy generation of X spells for Y levels. I wonder how that could be useful?