Last year, I started writing PHP code with a trivial bit of code to roll RPG dice. The functionality aided in the creation of the Labyrinth Lord Treasure Book of the Day. The parsing capability was a foundation I could build upon.
When my interests took a modern twist, I added modern names, business types and job titles. Each built upon public datasets. The individual elements combined into a data cascade resulting in the Zombie D6 Lite Generator. Each generator has become a building block, which I can include in larger projects. Every block adds functionality.
I did not plan the process. Years of being a software engineer prompted me do so. Conscious choice or not, the decision keeps delivering benefits. Now, I’m beginning to integrate a half dozen smaller building blocks into the most complicated utility I’ve written yet. It should be fun.
Most game masters follow a similar path. The tool kit starts small and grows gradually. Once established, the combinations extend and expand upon themselves. Everyone has to place the first block. Who knows where it might lead?
The shift allows me to manage the content more effectively. I can also change the appearance of the page independent of the rest of the site, as needed. I appreciate the feedback on the original variant. The current one is far more useful. Errors in the listing are mine. If something is mangled, let me know.
For the Labyrinth Lord fans, I have begun to assemble a list of resources. I intend to migrate the data into a simple database. The database will be expanded to allow resources to have descriptions and multiple categorization for entries. The current list is a starting point. I apologize in advance for oversights. If I didn’t include a resource, consider it my failure. The original list had a publisher section. I intend to add it back in but need to determine how to annotate publishers along with a list of products.
Additions, corrections and suggestions are encouraged.
- Dyson’s Folder-Style Character Sheet
- Dyson’s Landscape Character Sheet
- Form Fillable Character Sheet
- PocketMod format Character Sheet
- R. Lawrence Blake’s Index Card character sheet
- Back to the Keep’s Monster Matrix
- Back to the Keep’s Reference Sheets
- Dyson’s Dodecahedron
- Monster Cards
- Morale Check’s DM Screen
- Snorri’s Creatures from Unknown Lands
- Swords Against the Outer Dark’s Labyrinth Lord / Advanced Edition Companion DM Screen
- Strange Stones’s DM Screen
- Treasure Book of the Day
Maps and Modules
- Burial Mound of Esur the Red (level 2)
- Challenge of the Frog Idol
- Dyson’s Delve
- Fortress on the Ironflow (levels 2-4)
- Goblin Gully (level 1)
- Lair of the Spider Flayers (variable level)
- The Charmed Grotto (levels 5-8)
- The Hall of Challenges (Level 5)
- The Sewers of Travon (Area 1)
- The Tomb of Dûrahn Oakenshield (level 3)
Utilities & Generators
You can see the latest updates on the Goblinoid Games forum topic. The only question I’ve answered regards page dimensions.
Q: Just curious – what are the page dimensions?
A: The PDF is formatted for A4 sized paper. Roughly 8.5×11 inches.
Like many members of the RPGBA, I have been trying to visit and occasionally comment on several fellow alliance member blogs per day. Trying to keep up is difficult. The volume and variety of content is astounding.
One post that caught my eye was from the random dm. The recent posts covered sword construction from hilts, blades and fullers and ornamentation and engravings. The topic was interesting and he’s done a fair amount of research regarding sword construction. Far more than I would have undertaken to generate a few random tables.
The tables he’s produced so far cover a variety of blade features not seen in common random tables for an RPG. The density of the information is a bit overwhelming. Thoughtfully, he cross linked reference sites for the tables to explain the details. Still, there are a few gaps within the information. I stopped short when reading the ornamentation and engraving tables. The tables were cool but the process didn’t include a path for non-adorned swords. A small oversight given the work he’s already undertaken. Within a few days, he’ll probably have the oversight corrected and expand the tables into other options.
Of course, cool but complex random tables occasionally benefit from quick and dirty generators. So I started one based on his sword tables. It needs work. More work than the tables.
Cool stuff, the random dm. Keep it up.
Back on May 17th, I started my original batch of mead based on the grocery store items recipe. A week later, I ventured further with another variant using blackberries. After 3 weeks, the fermentation of the original batch has definitely slowed. I plan on racking it into a secondary fermenter either this weekend or early next week. It still looks rather hazy but I expected nothing less.
The blackberry batch continues to ferment at a reasonable clip. The “airlock” balloon continues to work well. I was dubious of the effectiveness of the balloon system. Much to my surprise, it works wonderfully.
The rodajas de naranja do not appear anything like oranges other than the peels in the blackberry mead. The meat of the fruit is an off-white color and puffed as you would expect from something floating in liquid for 3 weeks. The raisins have retained the original color. Within a few days, they rehydrated and now seem more like puffy, dark grapes.
I need another gallon jug to rack both gallons. After that, all I require is more patience until bottling in the fall.
Infestations of giant rats are a common encounter for low level adventurers. Rats thrive any place food is available including alleys, sewers. dungeons and crypts. Rats are vile but the larger, more aggressive cousin, the osquip are ferocious.
Osquips are multi-legged rodents. Most osquips have six legs although rare specimens have been seen with eight and ten legs. The teeth and head of the osquip are oversized enabling them to dig burrows faster than their rat cousins. Osquips possess hairless hides ranging from light yellow to a yellowish brown. The hides are supple when tanned and provide excellent water resistance.
Generally, osquips are encountered in subterranean settings but will establish burrows anywhere adequate prey is available. The creatures are carnivores and active only in darkness. Osquips are very territorial. Any creature entering the territory will be attacked by the rodents. Emerging from well concealed tunnels, osquip will surprise 50% of the time. The creatures are unafraid of fire but loathe deep water. If forced to swim, half will drown and the other half will be reduced to very slow paddling (1″).
A large, bramble covered hummock sits along the eastern edge of the road. Obvious game trails wind around the mound toward the bank of the nearby river. Fresh earth is scattered across the northern face of the slope and a three foot entrance to a burrow is roughly hidden by the shrubs and long grass.
The osquip have taken over the burrow of a giant weasel along a river bank. Situated along a game trail, the creatures have thrived off easy prey of wildlife and occasional small parties of travellers A smaller, rear tunnel leads under the roadway into the brush roughly 150 away. Due to the bountiful prey, the osquip have not expanded the tunnel system significantly. The tunnels are roughly 3 foot in diameter. Demi-humans can enter and move reasonably well. Human sized creatures will be cramped and hard pressed to attack or defend.
If any party member discovers and moves within 10′ of the main entrance, the osquips will begin an attack. Due to the limited number of exits from the burrow and the small entrance, only a single osquip will engage initially. The first attacker will try to force the intruder back from the entrance allowing the remaining pack members to swarm out.
Number Appearing: 2-24
Armor Class: 7
Hit Dice: 3+1
# Attacks: 1
Size: 2′, at shoulder
XP Value: 120
Treasure Type: D (in lair)
Stats are based on the AD&D 2nd Edition Monstrous Manual. Tweak and tun as you see fit.
I enjoy putting oddball creatures in feasible, albeit unlikely locations. This osquip encounter is an eccentric variant of a subterranean monster set in a wilderness location. Why are they in the wilderness? Maybe the few members are from a nearby cavern taking advantage of the natural resources. More simply, they may well be predators utilizing abundant natural resources.