Labyrinth Lord Sortable Module List

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Product Name Description Publisher Lvl
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A Promise of Vengeance Fulfilled An evil warlord, facing betrayal from his own family, swore revenge with his dying breath. Ten years later, his vengeance has come to pass with the murder of one and the promise of more death to follow. Has the warlord raised from a decade of unrest to fulfill his bloodthirsty oath? Can the characters stop him before more fall prey to his vengeance? More R. Lawrence Blake 5 7 No
Accursed Halls of the Keeperstone This introductory module will start the party at the surface in response to some newly formed sinkholes and the monsters terrorizing the locals. It will take them below ground where they can battle or outwit strange, unique monsters, traps and puzzles. You may need to roll up several character sheets for this one. More Knightvision Games 1 2 No
Barrow Maze Local villagers whisper of a mysterious place deep in the marsh – a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds – or rather the few who return – tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter the Barrowmaze? More Greg Gillespie 1 5 No
The Blasphemous Brewery of Pilz! Something has happened to the delicious beer in Shattenberg! None of the residents have seen the brewing monks for weeks and the tavern masters are oddly silent. Where once it was a delicious and creamy blend of mountain mushroom-based stout, it now offers an odd coppery taste and costs twice as much. For a small mining and farming town on the edge of the wilderness, this is a tragedy. Now rumors have begun circulating that hideous creatures gathered to the north are somehow the cause. The players are hired to investigate and, if possible, remedy the problem. More Dylan Hartwell 3 7 No
Blood Moon Rising Garanton is a village like any other, except for five days out of the year when it hosts the Feast of St. Garan. During this time, fighters from abroad come to join in the revelry, mingle with other adventurers, and win fame and fortune fighting in the daily games. But all is not well in Garanton this year. Cruel orcs prowl the forest, dark wizards cast webs of treachery and deceit, and bat-winged demons fill the moonlit sky. Does your party have what it takes to ward off this evil before it consumes the entire town? More Small Niche Games 1 3 No
Burial Mound of Esur the Red In order to defeat a great evil that haunts the land, or to fend off invading armies, or a similar task of heroes, the characters have to find the Ring of Esur the Red. More Dyson Logos 2 2 Yes
Challenge of the Frog Idol An adventure aimed towards clever Labyrinth Lord™ characters of levels 3-6. The encounters may be a bit rough, and the treasures are fairly skimpy. More Dyson Logos 3 6 Yes
Come Hell or High Water What evil machinations lie hidden in the flooded depths of ancient Kharnos Dzin? Whispers in the dark summon the uninitiated…as evil brews beneath the surface of a dead city. Great rewards lie in store, but will adventurers find more then they had bargained for? More Knightvision Games 1 2 No
Curse of Crosskey The Western Star, sailing on a clear sea, is suddenly caught in a mysterious storm appearing out of the blue. Skies darken as fierce wind and driving rain lash at the ship, sending it crashing upon the shore of Crosskey Island. Those fortunate souls that survive must find rescue before their supply of food and water run out. Some of the passengers seem to have plans of their own. More Knightvision Games 3 4 No
Dark Times in Brighton Dark Times in Brighton is an adventure for four to six characters of 1st – 2nd level. In addition to the adventure itself, contained within these pages are details of Brighton and its people, a town that could easily become an important part of your character’s careers as adventurers. The town of Brighton exists in the north, at the source of the Daakencraags where the Darkenwolde Forest shades the winding Brother’s River. The legendary adventurer, Richan Thatcher (along with his party of adventurers) carved the place away from a once mighty goblin kingdom. It has prospered for many long decades, until now. More DwD Studios 1 2 No
Dolm River Your group of adventurers has to play bodyguards for a spoiled brat – fortunately her father is paying a huge amount of money. The adventurers have to travel downstream on the River Dolm where they can learn more about the region between the village Larm and the capital Dolmvay. More Brave Halfling Publishing 2 4 No
Dyson’s Delve An eleven level dungeon geared toward progressing characters from Level 1 to Level 6. The individual dungeon levels are small, generally 200 foot by 200 ft. More Dyson Logos 1 6 Yes
Fabled Curse of the Brigand Crypt The legend of an ancient crypt outside the ghost town of Iron City tells of a powerful curse and those who venture there will surely meet their doom. A group of bloodthirsty brigands moved into the city, using its rotted dwellings as a base for their terrible raids on local travelers. When the thieves suddenly vanish, fears and questions arise about where they went and what was left behind. Can your party survive the traps and puzzles that surely lie within the crypt in hopes of finding the brigands’ abandoned treasure? More R. Lawrence Blake 1 3 No
Fortress of the Mountain King Arms, brains, and legs will be put to a test in this module for beginning adventurers. Can the adventurers defeat the MOUNTAIN KING and his brigand gang who are becoming more and more of a nuisance to the militia of Larm? This tournament module is the first in a series of adventures set in or around Larm in the Known Lands and introduces some “classic” monsters and traps, as well as a new monster, the Otyuck. It also includes Andy “Atom” Taylor’s great “Old-School” art! More Brave Halfling Publishing 1 3 No
Fortress on the Ironflow Deep under the mountains by the ruined dwarven citadel of Kuln, the Ironflow river was once used as a water source for the inhabitants, a means of travel, and to power the mighty bellows in the dwarven forges. More Dyson Logos 2 4 Yes
Heroes of Heirandos The Jewel of Meridia, the great city of Heirandos can be awe inspiring or downright terrifying. Getting into fights with street thugs is the least of your problems. A stolen religious artifact, pirates and mysterious gangs will test the strengths and skills of any first level character. This is a Labyrinth Lord adventure module for charaters of first level.
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Knightvision Games 1 2 Yes
Goblin Gully This level 1 quick dungeon crawl should either leave the player characters running scared, dead, or cleverly locking the door behind them and trying to figure out how to make sure no one else opens the door once they’ve left. More Dyson Logos 1 2 Yes
Idol of the Orcs A band of unusually organized orcs has taken to raiding farms and waylaying travelers near the local town. The characters must seek out the orc lair and rid the area of this menace, but things are not entirely as they seem. A sinister voice whispers instructions from the darkness; what demonic force lies at the heart of the labyrinthine orc lair? More Goblinoid Games 1 3 No
Into the Far Deep The path of the delver leads deep into the ancient Bitter Root Mountain. Deep in the heart of the dwarven mine, Kharnos Dzin, a secret is unfolding. Will the adventurers find the trail of Gilban Pembrooke, the famous dungeon delver? What dark motives lie hidden from the light? Great dangers and the chance for great rewards await those who enter the FarDeep… GT3 Into the FarDeep is the third and final adventure in the Gate series, in which the PCs must find and rescue a famous adventurer well past his prime. More Knightvision Games 1 2 No
Lair of the Spider Flayers There has been a cave in the spider woods that the rangers have known about for some time. Occasionally it is home to whatever creatures are trying to cohabitate with the giant arachnids that give the forest its name, other times the whole cave is just overrun with arachnids. 1 page, open framework. More Dyson Logos 1 3 Yes
Lost Daughter This short introductory adventure for Labyrinth Lord RPG takes place in the area detailed in The Phoenix Barony setting and the Tathor Gazetteer. The PCs want only to travel peacefully through the dark Fenwood to get to Tathor, but, the pleas of a dying man take them on an adventure to rescue his kidnapped daughter. More David Bezio 1 1 No
Maidens of Moordoth Maidens of Moordoth is a low-level 1-sheet adventure. It provides all you’ll need for a full night or two of play. The elders of the village of Moordoth are the keepers of a grim secret. They vowed to take it to their graves, but a pack of ghouls and the wailing haunts of six lost maidens seem to command otherwise. The characters are hired by the town elders to put a stop to this madness. The characters will soon learn that all is not what it seems as they unravel the secret. More DwD Studios 1 3 No
Path of the Delver Secrets to all things lie in the heart of Bitter Root Mountain…and the only thing between you and its secrets is an army of Orcs, a horde of undead creatures, and a secret cult that will turn your blood cold…Dare ye enter? More Knightvision Games 1 2 No
Pyramid of the Dragon This adventure is a quick romp in and around a swamp known as the Blood Marsh that involves both wilderness and dungeon exploration. Challenges include a mixture of problem solving, combat, and roleplaying, including several potentially lethal encounters with a red dragon and various other denizens of the Blood Marsh, so characters who rely solely on the might of their sword arms may be in for a rude surprise. More Small Niche Games 5 7 No
Realm of the Technomancer REALM OF THE TECHNOMANCER challenges players of both campaign types with an unusual dimensional crossover adventure, presented in a unique back-to-back format. Just open the side you want to use tonight! Something new has invaded an important underground complex… Will you be wizards and warriors gearing up to save the gnomes from strange humanoids, or mighty freaks of post-apocalyptic nature hired to drive out the alien troops of the mysterious Technomancer? REALM OF THE TECHNOMANCER offers dangers, rewards, new gear, and new monsters for post-apoc games like Mutant Future™ and old-school fantasy like Labyrinth Lord™ alike. Plus, the TECHNOMANCY appendix gives simple, vivid rules for what happens when technology and magic try to mix, and the results are often not pretty… Whichever world you hail from, the Technomancer doesn’t belong there, and it’s up to you to drive him out. More Faster Monkey Games 5 7 No
Return of the Mountain King Exactly one year after the first Module for Labyrinth Lord™ was released by Brave Halfling Publishing, the Mountain King has returned. Now he has settled down a few miles north of Larm and is attacking ships that travel the river, Dolm. Thus the trade between the capital of Dolmvay in the south and the Dwarven Kingdoms is in peril. More Brave Halfling Publishing 3 3 No
Shadowbrook Manor Once a powerful proponent of Law, the Archmage Tazimack the Red was eventually driven mad by a fear of mortality. As he slipped into insanity his retirement home began to reflect the chaotic bent of his mind. Long after Tazimack’s unnaturally animated body has disintegrated, his manor house remains as a shadow cast by a twisted intellect. Can the characters bring order to this chaos? More Goblinoid Games 1 3 No
Skull Mountain When a rock formation on an old volcano looks like a human skull, you’re gonna get cult activity. Sure enough, a group of unholy bandits called the Obsidian Heart moved in and robbed the countryside blind for their dark god, until Saint Garth smashed them a century ago. But after some recent earthquakes, the cult is back, practicing kidnapping and sacrifice and pretty much demanding to be hunted down. Why now? Who controls them? Just how deep do the tunnels go inside… More Faster Monkey Games 4 6 No
Stonehell Dungeon Supplement One: The Brigand Caves The first in a series of supplemental material for STONEHELL DUNGEON. This six-page PDF details the cave hideout of a group of brigands who lurk near the dungeon’s entrance. It also introduces two new monsters for your Labyrinth Lord™ game and provides the PCs with the first hint of Stonehell Dungeon’s dark secret. More Michael Curtis 1 3 No
Stonehell Dungeon Supplement Two: Buried Secrets The second in a series of supplemental material for STONEHELL DUNGEON, this twenty-page PDF is an anthology of three adventuring sites located in and around the ancient prison suitable for exploration by low-level characters. Included are “Modnar’s Cellar,” the undercroft of a ruined tower owned by a magic-user with a strange agenda, “The Nest of Otrogg,” a cave system once occupied by a loathsome cult, and “The Sanctuary of Chthonia,” a secret sub-level located inside Stonehell Dungeon and overseen by an undead witch. More Michael Curtis 1 3 No
Stonehell Dungeon: Down Night-Haunted Halls Stonehell Dungeon is a classic-style megadungeon, filled with enough monsters, traps, weirdness, and treasure to keep you gaming for a long, long time. Explore over 700 rooms, encounter more than 40 new monsters, and discover 18 mysterious magical items — and that’s just in the first book! More Michael Curtis 1 7 No
Temple of the Horned Goddess The mining village of Hardin’s Point is in desperate need of some help. They have been constantly harassed by strange creatures from the jungle. Several adventure and mercenary parties have journeyed into the jungle to take on the threats but have yet to return. Mining operations and trade have almost come to a standstill. Do you have what it takes to find the source of the attacks and end the threat.? More Knightvision Games 4 5 No
The Charmed Grotto A cavern complex with an underground river, all inhabited by bandits, bugbears and their goblin servants, an old nest of giant black widow spiders, and some real nasties who just moved in recently and who have changed the whole place around. There are rumours of dark god worship, a magic moss emerald, and a spider dragon within the depths of the old grotto. More Dyson Logos 5 8 Yes
The Courtyard of Gerald Red Gerald Red held evil and blasphemous battle games for the public within the confines of his courtyard. When the local officials came to put a stop to the bloodshed, Red vanished, leaving behind a terrible legacy of horror and death that surrounds his courtyard to this very day. Can your characters conquer Red’s construct and put the surrounding communities of Irllendom at ease? More R. Lawrence Blake 1 3 No
The Hall of Challenges On one of the Hill Islands, inside the city limits there is a cavern in a hillside attached to the guild grounds. The hewn cave within is both a trial by fire for new guild members as well as a hall commemorating some of the greatest wizards of the guild’s long history and to remind them of their link to the Kale. More Dyson Logos 5 5 Yes
The Hidden Serpent Faster Monkey’s tribute to a classic dungeon crawl gives you tons of old-school goodness — rooms and tunnels, wandering monsters, traps and treasures — in a fast-playing modern form. “The Hidden Serpent” pits low-level Labyrinth Lord™ characters against a secret complex full of varied foes, some working together and some at odds. More than other Faster Monkey products, this dungeon emulates the humor and zaniness of modules from the hobby’s golden age, hitting the party with plenty of classic risks and rewards. More Faster Monkey Games 1 3 No
The Horrendous Heap of Sixteen Cities! Extending above a haze of reeking steam rise sixteen peaks of garbage magically transported from sixteen different cities. It spreads, like an ever-growing fungus, across the landscape, encompassing and corrupting nearly fifty square miles. Hideous flies, crows, and vultures circle the piles, perpetually avoiding garbage falling from magical portals thousands of feet in the air. Giant rats, skunks, maggots, and other manner of repugnant beasts scuttle about the surface, surviving off the offal. Underneath, giant worms crawl through the debris. Periodic explosions reform the horizon. Some cultures call it “Sheoal”, others “Kol Katta”. All, however, use the common vernacular “The Heap”. And everywhere its name is synonymous with “Hell”. More Dylan Hartwell 1 9 No
The Inn of Lost Heroes Everyone loves a good barroom brawl. But what happens when the fight gets out of hand and innocents are harmed? Witness the innkeeper’s wife Evelyn Mortigan. When her entire family is killed in a fire caused by drunken adventurers, she utters a curse with her dying breath and returns to torment all those who would practice the adventuring trade. Can the characters escape her wrath, or will they be forever trapped in the Inn of Lost Heroes? More Small Niche Games 3 5 No
The Legend of Jub Jub Lake This Labyrinth Lord adventure takes place in the area detailed in The Phoenix Barony Setting and the Tathor Gazetteer. When a giant fish, the Black Leviathan, starts swallowing all the men who dare to fish on Jub Jub Lake, the village is in dire peril. If this wasn’t bad enough, Goblins are attacking the village simultaneously! This small fishing village is in desperate need of heroes to save them, and uncover the mystery of what is going on. More David Bezio 3 5 No
The Lost Staves of Maurath An open sinkhole under a sacred temple has revealed a catacomb of twisted dark caverns. Vicious creatures from below raided the temple of its most precious possessions, the magical Staves of Maurath. Now the staves must be found, and an open call has been issued for a group of powerful adventurers to explore the caverns and find the Lost Staves of Maurath. However, it is believed that the caverns may echo the deadly secret of an ancient and evil burial chamber. More R. Lawrence Blake 4 6 No
The Purple Worm Graveyard The Purple Worm Graveyard is a short dungeon crawl adventure that’s best for levels 1-4. The adventure has 15 entries and is designed to provide a variety of challenges for a new adventuring party or one-shot game. It’s got fabulous treasures, cunning monsters, dangerous traps, and ancient mysteries for players to discover and explore. More Planet Thirteen 1 4 No
The Ruins of Ramat It’s mid-spring, the time when the land’s rulers and their men-at-arms go out to thin down the nearby orc tribes (as well as war with each other). Nearly every able person is already involved in such conflicts or with helping the remaining militia protect the local village. A little girl comes running and crying into the center of the village. When questioned, she sobs that she and her dog were playing just outside of town, by “Witch’s Hill,” when a giant, clawed creature came up out of the ground and took her dog. The girl is obviously completely terrified and her dog, which normally never leaves her side, is nowhere to be seen. More Brave Halfling Publishing 1 1 No
The Sewers of Travon Everyone in Travon knows that the sewers connect to a lot more than just the gutters. It’s a common urban legend that the thieves’ guilds use the sewers not just to move about, but as a smuggling centre and as a place where the various thieves’ guilds leaders can gather and discuss business in private. Many of the more expensive houses that would normally have basements have purposefully sealed off their subterranean levels for fear of having them exploited by the local burglars… or worse. More Dyson Logos 1 3 Yes
The Tomb of Durahn Oakenshield The tomb of the dwarven warlord Dûrahn Oakenshield is said to still be home to his remains, including his skull which is needed by his clan brothers now to prove their provenance in order to reclaim their title. More Dyson Logos 1 3 Yes
The Tomb of Sigyfel The adventure can be completed in a few hours of play, and is written and presented in the old-school tradition of classic dungeon crawls. The location presented may be placed near any settlement in the Labyrinth Lord’s campaign world. This is an old-school dungeon crawl ripe with danger, wealth, and glory for those who navigate it successfully. The careless will join the dead within the evil tomb. More Goblinoid Games 1 3 No
The Veiled Invocation The Veiled Invocation is a quest-based adventure module in which a powerful magic-user retains a party of adventurers to collect and return the six sections of a potent enchanted folio. The six sections are diffused throughout several hundred square miles of treacherous caverns, eerie mines, and haunted mansions. Players need all of their wits and valor to survive monsters, traps, and riddles. While the dangers are great, the reward is beyond imagination. More Dylan Hartwell 1 6 No
Trouble at Karam’s Claim When the miners at Karam’s Claim depleted the hills, they set their sights on deeper wares. They dug too deep, and uncovered an unusual orc clan lead by an exiled ogre lord. The characters are in the right place at the right time, and must rescue the miners from the clutches of evil. More DwD Studios 1 3 No
Under Siege The characters are spending some quality time in their hometown Larm. After a nice evening in the Borderland Tavern, they are woken up by sudden cries of alarm in the middle of the night! The goblins are attacking! Can the adventurers survive the night and save Larm from being burned to the ground? More Soapbox Games 1 3 No
Voyage to Plague Island While sojourning in a nameless village on the Parched Coast you must have been slipped sleeping powders. You awoke on board an oared galley in chains, and forced to row. Your mind numb and unable to recall much, you rowed for what seemed like days. Talk among the other slaves was that the ship was bound for Plague Island. Your cruel captors, when not whipping you and your oar mates told you how wealthy you would make them once they sold you, and of how well you would die in the arena at the Jade Palace… More Timothy Lowell 4 7 No
Wheel of Evil It’s up to your brave heroes to fight off the invading kobolds and save… the cheese?? Well, a job’s a job, and things underground are seldom what they seem. More Faster Monkey Games 3 5 No
Winter’s Herald Icemoor is a land beset by winter at the top of the world. For years at a time snow blankets the tundra, ice grips the trees, and storms batter the coast. A pale sun shines weakly on the peoples battling for survival against their foes and the very elements. An ancient menace has reared its ugly head once more and threatens the entire world with its icy grip. Can the heroes survive in a frozen landscape where villains and monsters use the extreme cold as their weapons? More Knightvision Games 5 5 No
Wrack & Ruin It’s a typical job: Go get the thing, bring it to the wizard. Of course, you should keep a few details in mind… like the thing is a three-ton statue… probably broken in pieces… and sunk to the bottom of Eel Bight, a dangerous bay haunted by thick fogs, Reef Devils, and a magic island full of kidnapping fairy-folk. Oh, and this wizard is in a hurry, so the reward drops every day. Other than that, no problem! In true old-school style, WRACK & RUNE pits the players against logistical challenges, resource management, and the ticking clock. Blood may spill, but smarts and creativity will win the day more than brute force. More Faster Monkey Games 4 6 No