Labyrinth Lord Supplements & Expansions
Supplements, References & Expansions
- Advanced Edition Companion DM Screen from Swords Against the Outer Dark
- A dungeon master’s screen designed for use with the Advanced Edition Companion.
- Archer from Barrel Rider Games
- You don’t have to mix it up in melee to be deadly! With the Archer you’ll defeat your foes before they ever have a chance to raise their axe! This 20 level class for Labyrinth Lord (and other old-school fantasy role-playing games) will bring new dimension to your game!
- AEC Spell Reference Booklets for Clerics and Magic Users from People them with monsters
- Spell reference booklets for the cleric and magic-user. The source material is the Labyrinth Lord™ Advanced Edition Companion™.
- All the Treasures of the World: GEMS from Faster Monkey Games
- Diamonds can be your best friend. So pretty, so much easier to carry than hundreds of heavy coins, and everybody wants to trade for them. Same goes for rubies, sapphires, and emeralds too, not to mention the over 100 other types of valuable stones detailed in this exhaustive 12-page supplement for any game. GEMS, the first All the Treasures of the World resource kit from Faster Monkey Games, details everything from shiny quartz pebbles you might trade for a beer to enormous star sapphires worth a king’s ransom.
- All the Treasures of the World: JEWELS from Faster Monkey Games
- Impress the barmaid when you casually lay your hand on the bar and your massive gold ring catches the torchlight. Command respect from shopkeepers as your half-dozen silver armbands advertise your wealth. Gain an audience with the Baron when they notice your bronze medal of valor from the hand of the King himself. Everyone who’s anyone wears jewels, from the mightiest ruler with his crown of nineteen rubies to a shaman with his amulets of bone; from to the roughest adventurer sporting his fortune in platinum rings and diamond buckles to the simplest goodwife who would never be seen in temple without her grandmother’s earrings. Plain or expertly wrought, of polished stone or tin or electrum, tiny studs or massive chest-plates crusted with gems: all these and thousands more fabulous items await.
- An Echo, Resounding: A Sourcebook for Lordship and War from Sine Nomine
- In this Labyrinth Lord-compatible guidebook you’ll learn the arts of war and kingly rule in the untamed borderlands. Referees will find all the tools they need to build a savage land of adventure and bloody struggle, carving the foundations of empire into the very bones of their campaign. Players will find new talents as Champions of their lands, fighting for a noble cause or struggling to establish a beacon of light in the wilderness. And together, both will find new tools for domain management to bring the red-edged games of kings and princes within the grasp of fiercer souls!
- Bag of Beads available from Rended Press
- The Bag of Beads is a small magical leather pouch, tied closed with draw strings. To use the item, a person need only open the bag, reach in and pull out the glass bead inside and break it on the ground. What happens next is up to chance and fate as each bead drawn and broken will create a random effect. Only one bead can be drawn at a time.The Bag of Beads is a community project done by various members of the GoblinoidGames.com forums.
- Carousing Table from The City of Iron
- City Guide Booklet from The Warlock’s Homebrew
- The new city guides are created to help with sandbox campaign note taking and planning of various towns and cities that the characters may explore. As I’ve mentioned before, my sandbox is just a very broad-stroke which I fill in as the players explore. Thus, notes were beginning to pile up all over the place and on all sorts of notebooks and scraps of paper. Cities were a special case as residents may come and go, items sold or traded from previous adventures would now be a part of this shops inventory. This booklet will help keep that organized. It’s a 16 page booklet with room for 20 building maps and descriptions, a page for the general city map and city notes such as government, trade, laws, etc and finally a numbered hex map of the general region around the city or settlement.
- Classes of the Far East from Sacrosanct Games
- Always had the itch to play your favorite ninja class and couldn’t find one anywhere? Well, itch no further. Sacrosanct Games is proud to present you will full color illustrated write-ups for Labyrinth Lord™ compatible samurai, ninja, mahoutsukai, monk, and demi-human yokai classes.
- Cosmic Sacrifices Table from The City of Iron
- Creatures from Unknown Lands from A Wizard in a Bottle
- This supplement includes more than 140 creatures for your Labyrinth Lord™ campaign, or for any game compatible with the classics of our hobby. 34 page PDF.
- Delving Deeper – Bard from Brave Halfling Publishing
- In many ways, the bard can be seen as an ideal adventurer – a little like a fighter, magic-user, historian and sage – but a master of none. Above all, bards are artists and entertainers. Some memorize and recite ancient tales of glory and defeat. Some are proficient thespians who act out folk tales and morality plays. Others become master musicians or singers…
- Delving Deeper – Monk from Brave Halfling Publishing
- Monastic humans who hone their bodies through rigid discipline and devotion to the Martial arts, monks are mystics who devote their lives to mastery of mind and body. Self-denial, poverty, meditation and unarmed combat are used as tools to achieve enlightenment. They journey into the world with the goal of personal growth and a spiritual understanding of human nature. They often join with adventurers, as these special people expose them to a wide range of experiences, and give them ample opportunity to grow, learn, and hone their abilities. Being an adventurer also allows a monk to help the needy and his order through the wealth he will have access to; few monastics will donate wealth as readily as an adventuring monk. The monk is a Martial arts expert and seeker of enlightenment who travels the world to learn more about himself and to perfect his self-discipline.
- Delving Deeper – Optional Human Classes from Brave Halfling Publishing
- The bard is a jack-of-all-trades – combining the skills of fighter, magic-user, historian, and sage – but master of none. Monks are monastic humans who hone their bodies through rigid discipline and devotion to the martial arts, monks are mystics who devote their lives to mastery of mind and body. Paladins are holy warriors who dedicate all they have and all they are to living, supporting and defending all that is lawful and good. Rangers are masters of the outdoors, patrolling and protecting large stretches of wilderness and acting as the first line of defense for more civilized and settled areas. Thief-Acrobats use their brains and skills to outwit and out-maneuver their opponents. You take that which others wish to keep, you go where others may not enter. You are a shadow, a rumor, a whisper in the night.
- Delving Deeper – Paladin from Brave Halfling Publishing
- Paladins are a very rare type of fighter. These holy warriors dedicate all they have and all they are to living, supporting and defending all that is lawful and good. A paladin may serve one particular god, a pantheon of gods, or just the ideals of law and good. Many are part of a religious order of paladins that live and train in an almost monastic community. Other paladins are much more loosely affiliated, mentoring potential recruits individually and only gathering together when occasion calls for it…
- Delving Deeper – Ranger from Brave Halfling Publishing
- Rangers are a sub-class of the fighter. They are masters of the outdoors, patrolling and protecting large stretches of wilderness from evil humanoids and monsters. Rangers often take on the role of spy, scout and the first line of defense for more civilized and settled areas. They are well-versed in combat and survival in wilderness settings…
- Delving Deeper – Skill Systems from Brave Halfling Publishing
- In this Issue of Delving Deeper you will find three different Skill Systems to use in you Labyrinth Lord™ and other Basic Edition rpgs. The systems have been designed using existing mechanics so that they will fit seamlessly into your current gaming, offering the least interference and most potential gain, without disrupting the feel.
- Delving Deeper – Valtor the Mighty from Brave Halfling Publishing
- Valtor is a god who enjoys the good things in life like hard work, a good meal and friends. It is only when threats emerge that he aggressively attacks. Valtor’s clerics share his love for life and are often found in communities of all sizes, training the young to fight and sharing in the most difficult work as well as every local celebration… In in this issue of Delving Deeper, you will find a description of the major god, Valtor the Mighty, his faith’s essential teachings, the daily duties of his clergy, the five most common ceremonies of Valtor, six custom cleric spells for his clergy (including both Labyrinth Lord™ and OSRIC versions!) and one minor artifact of the faith. And of course, all with great “Old School Art” by Andy “Atom” Taylor!
- Divinator Class from Labyrinthine Lore
- An NPC seer class.
- DM Campaign Journal (A4 Format) from The Warlock’s Homebrew
- This 28 page free download is intended to keep track of the session number, session date as well as campaign dates. You can also add adventure notes, NPCs that the characters run into and any tiny plot hooks that come up. There is also a place to keep track of Treasure found, monsters encountered as well as their experience and hit points. And keeping track of time in the adventure can be challenging when there is so much else going on so check boxes for rounds and turns have been added. As you fill this booklet up with your notes, add a volume number and begin filling up the next book, you’ll have records of all your sessions as well as any tiny event that happened which can be referred back to in your organized volumes for new plot hooks and session ideas.
- DM Screen from Morale Check
- A three page dungeon master’s screen listing key tables.
- DM Screen from Strange Stones
- A three page DM screen in PDF format.
- Dogs in the Dungeon from Goblinoid Games
- This article presents new optional rules for using dogs in the dungeon as useful companions for the Labyrinth Lord™ rules set, and is usable with other basic or advanced FRPGs. In addition to new rules for using dogs, new war dogs, scenthounds, waterhounds, sighthounds, and two new exotic dog types are detailed to add variety to the kinds of dogs that may be employed by PCs.
- Dragon Armor from Labyrinthine Lore
- Getting use out of that dragon you just defeated.
- Esoteric Equipment & Urban Activies from The City of Iron
- Items and activities available in larger cities
- Dungeon Time Tracker (A4 Format) from The Warlock’s Homebrew
- Timekeeping during dungeon exploration is a crucial component for any game session and it’s up to the DM to note this detail. Time keeping is important in knowing when to roll for wandering monsters, how long a spell may last as well as the use of torches, lanterns and other PC resources. This gaming aid will help the DM keep track of rounds, turns and monsters encountered during a game session. It’s based on my Campaign Journal gaming aid but has been simplified just for time keeping during dungeon exploration.
- Dyson’s Dodecahedron from Dyson Logos
- Dyson’s Dodecahedron is an RPG zine published irregularly. The material targets the old 1981-era B/X rules and by extension, Labyrinth Lord™.
- Elementalist Class from The City of Iron
- Expanded Thief Class from The City of Iron
- Fey Class from The City of Iron
- Halflings – Tales from the Fireside from Barrel Rider Games
- Halflings are often regarded as lazy, boring busybodies by the rest of the world. But inside those bodies beats a heart of fire! In Halflings: Tales from the Fireside you’ll get a look inside halfling culture and society as well as learning new options for your halfling character. While this supplement is specifically designed for use with the Labyrinth Lord role-playing game, it can easily be adapted to any old-school fantasy game with minimal effort!
- Half-Elf from Barrel Rider Games
- Just because you’re a half-elf doesn’t mean you have to get the short end of the stick! With Half-Elf you’ll get a 15-level class for Labyrinth Lord and other old-school fantasy role-playing games! A touch of charm, a bit of wit, and a sword are all you need when you’re a half-elf!
- Hoard Class Conversion Chart from The Lands of Ara
- Details conversion of Labyrinth Lord™ Hoard Classes to AD&D and B/X Treasure Types. Quite handy when using original materials in a campaign.
- Jester Class from Labyrinthine Lore
- An absurd class that lives by its wits, quick tongue, and ability to entertain and bedazzle.
- Labyrinth Minions from Lord Kilgore
- Attempting to employ hirelings for labyrinth exploration consists of two parts: 1) Finding adventurous types willing to enter the mythical underworld for pay, and 2) Determining what sort of duties they’re able to perform. Check out the Record Sheet as well.
- Magical Research Table from The City of Iron
- Monster Cards from Dragonsfoot
- A handy set of creature cards for Basic & Classic D&D. Four sets of cards are available in PDF format: Set 1, Set 2, Set 3, & Set 4
- Monster Matrix from Back to the Keep
- An eighteen page PDF listing key monster statistics and information.
- Necromancer Class from The City of Iron
- Pick Pocket Results Chart from City of Iron
- Updated version of the pick-pocket results with items and failure results.
- Orc, The from Frightful Hobgoblin
- A 10 page supplement. Diet and lifestyle, villages, caves, warfare, slavery, sense of honor, great spirits, money, shamans and even orcs as a PC class: everything you need for orcs in your original role-playing game campaign.
- Reference Sheets from Back to the Keep
- A 19 page PDF detailing key tables from the Labyrinth Lord™ rules.
- Rogues Gallery from Strange Stones
- It’s just like the old Rogues Gallery supplement for AD&D, but done up for Labyrinth Lord™/Advanced Edition Companion™. A whole bunch of pre-generated characters for you to use as you see fit, as PCs or NPCs.
- Roll To Advance from Lord Kilgore
- A quick and easy alternative experience and advancement system
- Schools of Magic from Labyrinthine Lore
- Labyrinth Lord™ arcane spells divided into Schools of Magic.
- Swashbuckler from Barrel Rider Games
- Just because you’re crawling through a dungeon, doesn’t mean you can’t have style! With the 20 level Swashbuckler class you’ll bring a dashing swordsman to even the darkest dungeons of your Labyrinth Lord or other old-school fantasy role-playing games!
- Tales of the Grotesque and Dungeonesque from Jack W. Shear
- An introduction to Gothic Fantasy spanning 116 pages including Jack’s campaign setting, three new classes compatible with the AEC, house rules, 44 monsters, 26 spells, 7 magic items, and numerous random tables.
- The Demons of Adad Untash from Strange Stones
- A “pantheon” of otherworldly nasties designed for Labyrinth Lord™/Advanced Edition Companion™.
- Treasure Book of the Day from Mithril & Mages
- Booklet of randomly generated treasures covering all hoard classes. Updated daily.
- Turn Tracker from Morale Check
- Turn tracker for use in Labyrinth Lord™ or other game systems.
- Weapon Mastery from Labyrinthine Lore
- Weapon Mastery for Labyrinth Lord™.
Labyrinth Lord™ is copyright 2007-2009 Daniel Proctor.
Labyrinth Lord™, Advanced Labyrinth Lord™, and Goblinoid Games™ are trademarks of Daniel Proctor.
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