Browsing articles in "Random Generator"

Boot Hill (1E/1975)

Aug 8, 2017
Mark

Once again I’ve ventured back toward the origins of the hobby. This time it’s Boot Hill in the original form as a random generator. While it should be trivial to implement, I’m out of practice and the nomenclature of the book is like most releases early in the RPG hobby era – the lingo shifts as the book is written. Stat values for calculated values are not simply values but rather the artificial labels assigned to them. No big deal. It’ll take another couple of hours to get it working.

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Final Additions to City Name Generator

Jul 24, 2017
Mark
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The following countries were added to the City Name Generator today: Falkland Islands, Gambia, Gaza Strip, Guadeloupe, Liechtenstein, Macedonia, Malawi, Malta, Martinique, Mauritius, Mayotte, Micronesia, Moldova, Mongolia, Montenegro, Namibia, Nepal, New Caledonia, and Palau.

With those additions, the city/town random generator covers 159 countries world wide. Some countries are not included in the random generator just because they have so few towns or the data is not easily available. Some of the smaller data sets will be added to the browseable names in the near future.


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More Cities Added

Jul 23, 2017
Mark
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Another day, another update. Nineteen additional countries have been added to the City Name Generator including:

  • Qatar
  • Reunion
  • Somoa
  • Serbia
  • Sierra Leone
  • Singapore
  • Slovakia
  • Slovenia
  • Solomon Islands
  • Svalbard
  • Tajikistan
  • Timor-Leste
  • Togo
  • Tonga
  • Trinidad/Tobago
  • Turkmenistan
  • United Arab Emirates
  • Vanuata
  • Western Sahara

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City Name Generator Updates

Jul 22, 2017
Mark
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The City Name Generator was updated with the the following new countries:

  • Azerbaijan
  • Armenia
  • Andorra
  • Bahrain
  • Barbados
  • Benin
  • Czechia
  • Equatorial Guinea
  • Eritrea

Additional updates are planned in the next few days.


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Rotworld NPC Generator Fixed

Apr 13, 2017
Mark
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Apparently the ROTWORLD NPC generator broke during an upgrade some time in the past. The generator was fixed earlier today and is once again functional.

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Bug Fix: Medieval Name Generator

Feb 9, 2015
Mark
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Well, sometimes I have edge case bugs that are hard to track down. The failure to generate female names via the Medieval Names Generator was not one of those. I’m certain it worked at one point but I must have broken it at some point I have yet to find in the change log history.

I tweaked the interface slightly to use a robust paradigm used in many of my other generators to fix the issue. Unfortunately, it has been broken for many months.

My thanks to the anonymous individual who dropped me feedback to let me know it was busted. My apologies to the those who tried to generate female names only to get only male results.

Bugs. I code them daily.


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5E Deck of Many Things Generator

Jan 3, 2015
Mark
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Yep, rolled out another variant of the classically chaotic Deck of Many Things. This time supporting the 5E system.

Interestingly, 5E allows for players to state the number of cards they wish to draw and then draw them sequentially rather than simultaneously. Most cards return to the deck after being drawn so this change allows duplicate cards to be drawn unless a card effect stops the drawing process.

Also, no limit is placed on the number of cards the character chooses to draw. Prior variants capped the number of drawn cards at up to 4. I previously discussed the Origins of the Deck, which I may update in the future with the new 5E details.


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