Browsing articles in "Random Generator"

Rotworld NPC Generator Fixed

Apr 13, 2017
Mark
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Apparently the ROTWORLD NPC generator broke during an upgrade some time in the past. The generator was fixed earlier today and is once again functional.

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Bug Fix: Medieval Name Generator

Feb 9, 2015
Mark
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Well, sometimes I have edge case bugs that are hard to track down. The failure to generate female names via the Medieval Names Generator was not one of those. I’m certain it worked at one point but I must have broken it at some point I have yet to find in the change log history.

I tweaked the interface slightly to use a robust paradigm used in many of my other generators to fix the issue. Unfortunately, it has been broken for many months.

My thanks to the anonymous individual who dropped me feedback to let me know it was busted. My apologies to the those who tried to generate female names only to get only male results.

Bugs. I code them daily.


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5E Deck of Many Things Generator

Jan 3, 2015
Mark
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Yep, rolled out another variant of the classically chaotic Deck of Many Things. This time supporting the 5E system.

Interestingly, 5E allows for players to state the number of cards they wish to draw and then draw them sequentially rather than simultaneously. Most cards return to the deck after being drawn so this change allows duplicate cards to be drawn unless a card effect stops the drawing process.

Also, no limit is placed on the number of cards the character chooses to draw. Prior variants capped the number of drawn cards at up to 4. I previously discussed the Origins of the Deck, which I may update in the future with the new 5E details.


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Bug Fix: Labyrinth Lord Spell Book

Jan 2, 2015
Mark
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I fixed a minor issue in the Labyrinth Lord treasure generation system. Specifically, the issue was not capping level for druids (from AEC) to a maximum of 14. The other spell casting classes have spell progressions to level 20. Due to the lack of a cap, occasionally the spell book creation process failed for druids.

The Spell Book / Known Spells and Treasure Generator were affected by the bug.


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5E Treasure Book on Demand

Jan 2, 2015
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Now available is the 5E Treasure Book. Similar to the ones for 1E and Labyrinth Lord, this utility presents a number of treasure results for each treasure type in PDF format.

Given the limited nature of 5E’s random treasure table, the book is far shorter than the other systems. Quite a few people like these on-demand PDF’s to avoid rolling a pile of dice during ad-hoc sessions so I rolled on out just for them.

Enjoy and Happy 2015.

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More Modern Businesses

Dec 31, 2014
Mark
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I’ve expanded the original generator into an index page, Modern Business Names, over the last few days. Over the last 72 hours, I’ve added 23 specialized generators to the index and re-factored 3 existing utilities to include additional data.

Today, the additions were Professional, Scientific and Engineering services. The 9 new generators cover a variety of engineering, information technology, and other professional services that include over three hundred thousand unique names.

I have 20-30 more specialized entries to add. My goal is to have those done by the end of 2014 but I also started two new RPG specific projects I’d like to complete. One is an entirely new treasure generation system for general fantasy systems. The other is too nascent to discuss.

I hope you all have a great start to 2015.


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Modern Business Names (take 2)

Dec 28, 2014
Mark
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My initial approach to business names for the modern age was a flop. I’ll call it a complete failure. Honestly, it is the unholy culmination of personal knowledge and deciphering a cryptic note written in hieroglyphs. I exchanged expediency for usability — not a good trade.

I’ve embarked on a series of generators to simplify the businesses they cover and to present the information in a far more usable format. The process is going to take time. Several thousand business types are available, which lead to my initial presentation. I’m slowly transitioning the original into category specific generators.

Users generally only need one or two categories of business names. Confounding them with hundreds is obviously not a good design. Additionally, some categories are either dull or do not have sufficient interesting results to make the grade.

Similarly to the City Name process, if the number of entries are sparse, the category is going to be skipped. You can always use a yellow pages entry if you can find one or browse them online. My interests are large numbers of interesting results to produce quick results for writers or gamers.

I’ve long wanted this for a post-modern game. Quick results based on the business name and type allows simple decisions for scavenging. I’m not quite there yet. The end-goal is within sight.

Others have indicated they just need a few names of specific businesses by category. When you populate a small region, choosing a dozen or so small business names can be a challenge. Especially when a small town environment rules out all the major corporations. The current approach is far better. One need not decipher archaic labels to drill down to the category they desire.

Fun stuff.


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