6d6 RPG Bargains
From the announcement, January 1st and 2nd will feature a sale on many 6d6 rpg products. You can get a glimpse of the offerings by visiting the the draft sales page.
Currently, the sale features the following discounts…
- Hard Copy — 10% off
- PDF’s — 30% off.
- Lifetime Memberships — 80% off (*)
(*) All of 6d6′s PDF products, including current and future releases, forever. Plus full access to 6d6 Online to create your own material and help shape official 6d6 products.
The sale will only run on the 1st and 2nd of January.
Twenty Eleven Recap: #1 – Freedom
I like to be in control. I’m an alpha. That is only part of the story. I launched Mithril and Mages on a lark. The goal was nothing more than to tinker with cool technologies with a bit of RPG flavor.
I have no illusions of grandeur. I’m not, and never will be, an outspoken voice of gaming. I tinker. I run. I play. I have fun. That’s enough for me. I have no inner drive to develop a paradigm shifting game. It’s just not in my genes. For those that do, I wish them well in their pursuits and the best of luck.
My creative outlet is mostly not about writing or creating unique settings. I’m a software guy at heart and rarely get to write actual code at work. So I tinker at home. The application is using technologies I’d never attempt at work focused on role playing in general.
So far, the process has been a lot of fun. I intend to do more non-software projects in the future. Twenty twelve looks to be a good year.
Floor Plan: Convenience Store
More tinkering with Inkscape for producing floor plans. This week features a corner convenience store; something akin to a stand-alone corner shop like a 7-11.
Still working on making the original SVG files available.
Enabling Page View Monitoring for AJAX Pages
Turns out it is pretty simple. I probably should have looked at doing so months ago. Trivial bit of javascript to go along with the ajax event. The results…speak for themselves.
The simplicity is:
_gaq.push(['_trackPageview', 'virtual page name']);
Twenty Eleven Recap: #2 – City Names
The City Name Generator is by far my most popular utility. The visits are consistent every day. Rather than be stuck thinking about it, I added Turkey and Romania today.
For Romania, I used commune names rather than town/city names. I know little about the culture but from the little research I did, the names seemed appropriate for the generator. I may have to tweak it later if I erred.
Maintenance: Utility Tweaks
Each of the utilities was tweaked slightly today. Everything should be functional again. I tested all of them after the tweaking. However, I may have missed a variant. If something appears broken, I’d appreciate a heads up.
Twenty Eleven Recap: #3 Feedback
If you write code, you generate bugs. It is a simple fact of the process. No process, test sequence, or evaluation of the system can test every possible execution sequence. Users become testers at some point. The best users gripe, complain, comment, and compliment the software. The users of my utilities have delivered on every level.
Without the feedback, I would not have found several bugs, fixed others, expanded on ideas I had even considered or been able to deliver the quality of results I desire. Even when I don’t agree with the assessment, I look at the software. More often than not, I am proven incorrect. Users willing to point out the flaws are a truly invaluable resource. Without them, the quality wouldn’t be what it is now.
Thanks to everyone who has commented, messaged, or responded in any fashion. The end result is superior to what I could have accomplished on my own.
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