60+ Modules and Settings for Labyrinth Lord

Nov 25, 2011
Mark
Comments Off

Thanks to the power posting of Colin of Radioactive Ape Designs my Labyrinth Lord Resource List topped over 60 settings and modules. Such a list can never be complete. Many thanks Colin for the input on the listing. Thanks to all the authors, publishers, editors and artists for putting out such a volume of work.

Modules and Settings

A Promise of Vengeance Fulfilled from R.Lawrence Blake
An evil warlord, facing betrayal from his own family, swore revenge with his dying breath. Ten years later, his vengeance has come to pass with the murder of one and the promise of more death to follow. Has the warlord raised from a decade of unrest to fulfill his bloodthirsty oath? Can the characters stop him before more fall prey to his vengeance? A Promise of Vengeance Fulfilled is a dangerous dungeon crawl for character levels 5-7. For use with the Labyrinth Lord rules or other BASIC/EXPERT rpg systems.
Anomalous Subsurface Environment from Henchman Abuse
Put those dark elves back in their box and get your gonzo on! Riches, glory, and super-science await the bold and the clever in the deep places under the ground. This module describes the dinosaur- and wizard-infested future of the Earth, the city of Denethix, and the first level of the megadungeon that beckons from below.
Assault of the Mushroom-Men from Labyrinthine Lore
A cavernous encounter with creatures that just keep coming!
Atarin’s Delve from Small Niche Games
Atarin’s Delve is a short, site-based Labyrinth LordTM adventure designed for 4-6 characters of 1st-3rd level (about 8-10 levels total). The adventure takes place in a cave system that was once sacred to a humanoid race known as the cathla, but has now been taken over by a cult of the water goddess Makil from the Chronicles of Amherth setting. The adventure includes a mixture of problem solving, roleplaying, and dungeon exploration.
Blackmarsh from Bat in the Attic
In the days when man knew only the working of stone and fought for their existence against the orc and the goblin, the sky turned to ash and down fell the fiery mountain onto the land. The world tore open and the grey waters rushed in. Those who survived the impact were lost as boiling clouds rushed out in all directions leaving a wasteland in its wake.
Blood Moon Rising from Small Niche Games
Garanton is a village like any other, except for five days out of the year when it hosts the Feast of St. Garan. During this time, fighters from abroad come to join in the revelry, mingle with other adventurers, and win fame and fortune fighting in the daily games. But all is not well in Garanton this year. Cruel orcs prowl the forest, dark wizards cast webs of treachery and deceit, and bat-winged demons fill the moonlit sky. Does your party have what it takes to ward off this evil before it consumes the entire town? Designed for 3-6 characters of 1st through 3rd level, the adventure is set in and around the village of Garanton and involves a mixture of wilderness, dungeon, and urban encounters.
Burial Mound of Esur the Red from Dyson Logos
Character Level: 2
In order to defeat a great evil that haunts the land, or to fend off invading armies, or a similar task of heroes, the characters have to find the Ring of Esur the Red.
Challenge of the Frog Idol from Dyson Logos
Character Level: 3-6
An adventure aimed towards clever Labyrinth Lord characters of levels 3-6. The encounters may be a bit rough (didn’t get much playtest time in on this, being that it was a throw-together for a challenge), and the treasures are fairly skimpy.
Come Hell or High Water from Knightvision Games
“What evil machinations lie hidden in the flooded depths of ancient Kharnos Dzin? Whispers in the dark summon the uninitiated…as evil brews beneath the surface of a dead city. Great rewards lie in store, but will adventurers find more then they had bargained for?” Come Hell or High Water is a Labyrinth Lord and AEC compatible adventure designed for 1st and 2nd level characters. Set in the upcoming Ebonyr campaign setting, it can also fit into any generic RPG world. The adventure combines urban, underwater and classic dungeon crawl material.
Curse of the Crosskey from Knightvision Games
The Western Star, sailing on a clear sea, is suddenly caught in a mysterious storm appearing out of the blue. Skies darken as fierce wind and driving rain lash at the ship, sending it crashing upon the shore of Crosskey Island. Those fortunate souls that survive must find rescue before their supply of food and water run out. Some of the passengers seem to have plans of their own. Will the “Curse of Crosskey” finally be revealed?

Dark Times in Brighton from DwD Studios
Dark Times in Brighton is an adventure for four to six characters of 1st – 2nd level. Although designed as a Labyrinth LordTM compatible product, It is easily compatible with most fantasy RPG systems. In addition to the adventure itself, contained within these pages are details of Brighton and its people, a town that could easily become an important part of your character’s careers as adventurers. The town of Brighton exists in the north, at the source of the Daakencraags where the Darkenwolde Forest shades the winding Brother’s River. The legendary adventurer, Richan Thatcher (along with his party of adventurers) carved the place away from a once mighty goblin kingdom. It has prospered for many long decades, until now.
Dolm River from Brave Halfling Publishing
Your group of adventurers has to play bodyguards for a spoiled brat – fortunately her father is paying a huge amount of money. The adventurers have to travel downstream on the River Dolm where they can learn more about the region between the village Larm and the capital Dolmvay.
Dyson’s Delve from Dyson Logos
Character Level: 1-6
An eleven level dungeon geared toward progressing characters from Level 1 to Level 6. The individual dungeon levels are small, generally 200 foot by 200 ft.
Engines & Empires Campaign Compendium from John Higgins
ENGINES & EMPIRES is a campaign setting designed for use with the LABYRINTH LORD fantasy RPG. Sitting at the crossroads of heroic high fantasy and Victorian gaslight romance, E&E pits magic and science against an ancient darkness intent on once again enveloping the world of Gaia… along with all the Free Folk that now dwell thereupon. Also get the character sheet and map pack.
Fabled Curse of the Brigand Crypt from R.Lawrence Blake
The legend of an ancient crypt outside the ghost town of Iron City tells of a powerful curse and those who venture there will surely meet their doom. A group of bloodthirsty brigands moved into the city, using its rotted dwellings as a base for their terrible raids on local travelers. When the thieves suddenly vanish, fears and questions arise about where they went and what was left behind. Can your party survive the traps and puzzles that surely lie within the crypt in hopes of finding the brigands’ abandoned treasure? Fabled Curse of the Brigand Crypt is a fearsome adventure for character levels 1-3. For use with the Labyrinth Lord™ rules or other Basic RPG systems.
Fortress of the Mountain King from Brave Halfing Publishing
“Arms, brains, and legs will be put to a test in this module for beginning adventurers. Can the adventurers defeat the MOUNTAIN KING and his brigand gang who are becoming more and more of a nuisance to the militia of Larm? This tournament module is the first in a series of adventures set in or around Larm in the Known Lands and introduces some “classic” monsters and traps, as well as a new monster, the Otyuck. It also includes Andy “Atom” Taylor’s great “Old-School” art! It is playable with LABYRINTH LORD, or other similar basic edition roleplaying games.
Fortress on the Ironflow from Dyson Logos
Character Level: 2-4
Deep under the mountains by the ruined dwarven citadel of Kuln, the Ironflow river was once used as a water source for the inhabitants, a means of travel, and to power the mighty bellows in the dwarven forges.
Goblin Gully from Dyson Logos
Character Level: 1-2
This level 1 quick dungeon crawl should either leave the player characters running scared, dead, or cleverly locking the door behind them and trying to figure out how to make sure no one else opens the door once they’ve left.
Idol of the Orcs from Goblinoid Games
A band of unusually organized orcs has taken to raiding farms and waylaying travelers near the local town. The characters must seek out the orc lair and rid the area of this menace, but things are not entirely as they seem. A sinister voice whispers instructions from the darkness; what demonic force lies at the heart of the labyrinthine orc lair? This adventure is suitable for characters of 1st-3rd level and is intended for use with the LABYRINTH LORD fantasy role-playing game, but is easily used with all editions of the world’s most popular fantasy RPG.
In the Ogre Chief’s Grasp from Labyrinthine Lore
Rescuing a halfling community from an ogreish overlord.
Into the FarDeep from Knightvision Games
The path of the delver leads deep into the ancient Bitter Root Mountain. Deep in the heart of the dwarven mine, Kharnos Dzin, a secret is unfolding. Will the adventurers find the trail of Gilban Pembrooke, the famous dungeon delver? What dark motives lie hidden from the light? Great dangers and the chance for great rewards await those who enter the FarDeep… GT3 Into the FarDeep is the third and final adventure in the Gate series, in which the PCs must find and rescue a famous adventurer well past his prime. Knightvision Games invites you to explore the mysteries of the FarDeep and chart your own course to high adventure!
Lair of the Spider Flayers from Dyson Logos
Character Level: Variable
There has been a cave in the spider woods that the rangers have known about for some time. Occasionally it is home to whatever creatures are trying to cohabitate with the giant arachnids that give the forest its name, other times the whole cave is just overrun with arachnids. 1 page, open framework.
Larm from Brave Halfling Publishing
Every RPG needs a small village as a starting point and safe haven for the adventurers. It should include a smaller dungeon and some opportunities for role-playing, too. This 28 page accessory does exactly that for LABYRINTH LORD. Larm is a small village of just over 100 inhabitants (112 to be precise) located on the borderlands, descriptions of all the major inhabitants, a lot of smaller tasks the characters can do for the village, with 2 mysterious places to be explored and a goblin camp nearby… The Mill (Appendix 1) is designed as a small starter dungeon to introduce the players to the mechanics of the game. The Abandoned Temple (Appendix 2) is a somewhat bigger dungeon where the players are confronted with various types of undead and the necessity of drawing a map. The Goblin Camp (Appendix 3) is set to test the tactical skill of the players, having to fight a group of weak, but organized humanoids.
Lesserton and Mor from Faster Monkey Games
The package includes the Referee’s Guide to Mor, the Referee’s Guide to Lesserton, and the Player’s Guide to Lesserton. THE RUINS OF MOR: a vast and desolate landscape hiding predatory monsters, debased semi-human clans, and things far worse… THE TOWN OF LESSERTON: a venal hive of opportunist merchants, scammers, pickpockets, corrupt officials, and whores, built from the ground up to offer every service or supply desired by those who scour the Ruins for treasures of the past… LESSERTON & MOR: The most varied, gigantic, affordable sandbox campaign ever made for Old School fantasy games.
Maidens of Moordoth from DwD Studios
Maidens of Moordoth is a low-level 1-sheet adventure designed for Labyrinth LordTM but easily usable in any old school fantasy role-playing game. It provides all you’ll need for a full night or two of play. The elders of the village of Moordoth are the keepers of a grim secret. They vowed to take it to their graves, but a pack of ghouls and the wailing haunts of six lost maidens seem to command otherwise. The characters are hired by the town elders to put a stop to this madness. The characters will soon learn that all is not what it seems as they unravel the secret of the Maidens of Moordoth.
Path of the Delver from Knightvision Games
“Secrets to all things lie in the heart of Bitter Root Mountain…and the only thing between you and its secrets is an army of Orcs, a horde of undead creatures, and a secret cult that will turn your blood cold…Dare ye enter?” Path of the Delver is a Labyrinth Lord and AEC compatible adventure designed for 1st and 2nd level characters. Set in the upcoming Ebonyr campaign setting, it can also fit into any generic RPG world. The adventure combines urban, wilderness and a classic dungeon crawl.
Pyramid of the Dragon from Small Niche Games
Pyramid of the Dragon is a Labyrinth LordTM adventure for 4-6 characters of 5th-7th level. This adventure is a quick romp in and around a swamp known as the Blood Marsh that involves both wilderness and dungeon exploration. Challenges include a mixture of problem solving, combat, and roleplaying, including several potentially lethal encounters with a red dragon and various other denizens of the Blood Marsh, so characters who rely solely on the might of their sword arms may be in for a rude surprise.
Rats in the Cellar from Labyrinthine Lore
A tale of deadly rodents and free ale.
Realm of the Technomancer from Faster Monkey Games
REALM OF THE TECHNOMANCER challenges players of both campaign types with an unusual dimensional crossover adventure, presented in a unique back-to-back format. Just open the side you want to use tonight! Something new has invaded an important underground complex… Will you be wizards and warriors gearing up to save the gnomes from strange humanoids, or mighty freaks of post-apocalyptic nature hired to drive out the alien troops of the mysterious Technomancer? REALM OF THE TECHNOMANCER offers dangers, rewards, new gear, and new monsters for post-apoc games like Mutant Future™ and old-school fantasy like Labyrinth Lord™ alike. Plus, the TECHNOMANCY appendix gives simple, vivid rules for what happens when technology and magic try to mix, and the results are often not pretty… Whichever world you hail from, the Technomancer doesn’t belong there, and it’s up to you to drive him out.
Realms of Crawling Chaos from Goblinoid Games
In R’lyeh, Cthulhu Stirs… Evil cultists consummate their union with Shub-Niggurath in dark woods no other mortals dare go. Alien terrors lurk in the underworld; their vast riches wait, or their incomprehensible powers could leave you broken, dead, or worse. Adventure in underworlds filled with horrible entities, or the ruins of alien beings that enslaved the ape-like ancestors of mankind. Seek hidden secrets from the arctic wastes to dark, briny seas. But as you approach the ocean, what are those strange longings you feel?
Red Tide: Campaign Sourcebook and Sandbox Toolkit from Sine Nomine Publishing
For three hundred years, the last remnants of humanity have clung to the wild green jungles of the Sunset Isles. They have watched the red mist that consumed their world roil a hundred miles off the coast, waiting, a beast at bay. But now the crimson dreams are becoming stronger, and the wild Shou tribes of the west howl their hate at the human invaders. Who shall rise to save a world quenched in blood? In this book a Labyrinth Lord will find all that is required to run a sandbox game of adventure in the Sunset Isles. In addition to the races, classes, and sorcery of this savage land, a referee will find special tools and resources for creating shadowed courts of quarreling nobility, cities rife with struggle, wild border settlements that cry out for the help of heroes, and dark places in the earth known only to the dead and the damned. These tools will aid not only campaigns in the Sunset Isles, but also those games set in other lands of savage mystery and bloodstained blades.
Return of the Mountain King from Brave Halfling Publishing
Exactly one year after the first Module for Labyrinth Lord was released by Brave Halfling Publishing, the Mountain King has returned. Now he has settled down a few miles north of Larm and is attacking ships that travel the river, Dolm. Thus the trade between the capital of Dolmvay in the south and the Dwarven Kingdoms is in peril.
Shadowbrook Manor from Goblinoid Games
Once a powerful proponent of Law, the Archmage Tazimack the Red was eventually driven mad by a fear of mortality. As he slipped into insanity his retirement home began to reflect the chaotic bent of his mind. Long after Tazimack’s unnaturally animated body has disintegrated, his manor house remains as a shadow cast by a twisted intellect. Can the characters bring order to this chaos? This Labyrinth Lord adventure is suitable for characters of levels 1-3, and is usable with similar basic or advanced fantasy role-playing games.
Skull Mountain from Faster Monkey Games
When a rock formation on an old volcano looks like a human skull, you’re gonna get cult activity. Sure enough, a group of unholy bandits called the Obsidian Heart moved in and robbed the countryside blind for their dark god, until Saint Garth smashed them a century ago. But after some recent earthquakes, the cult is back, practicing kidnapping and sacrifice and pretty much demanding to be hunted down. Why now? Who controls them? Just how deep do the tunnels go inside… SKULL MOUNTAIN? Recommended for four to six characters of 4th to 6th level.
Stonehell Dungeon: Down Night-Haunted Halls by Michael Curtis
Stonehell Dungeon is a classic-style megadungeon, filled with enough monsters, traps, weirdness, and treasure to keep you gaming for a long, long time. Explore over 700 rooms, encounter more than 40 new monsters, and discover 18 mysterious magical items — and that’s just in the first book! Stonehell Dungeon: Down Night-Haunted Halls details the first six levels of a megadungeon intended for use with the Labyrinth Lord™ role-playing game, but is easily adaptable to most early versions of the original fantasy role-playing game and its retro-clones. Featuring art by J.A. D’Andrea, Lee Barber, Marcelo Paschoalin, and Ralph Pasucci, Stonehell Dungeon gives the game master all the necessary information to run his players through the dungeon, while offering enormous opportunities to customize and expand on the site. Suitable for characters of levels 1 through 7.
Stonehell Dungeon Supplement One: The Brigand Caves by Michael Curtis
The first in a series of supplemental material for STONEHELL DUNGEON. This six-page PDF details the cave hideout of a group of brigands who lurk near the dungeon’s entrance. It also introduces two new monsters for your Labyrinth Lord™ game and provides the PCs with the first hint of Stonehell Dungeon’s dark secret.
Stonehell Dungeon Supplement Two: Buried Secrets by Michael Curtis
The second in a series of supplemental material for STONEHELL DUNGEON, this twenty-page PDF is an anthology of three adventuring sites located in and around the ancient prison suitable for exploration by low-level characters. Included are “Modnar’s Cellar,” the undercroft of a ruined tower owned by a magic-user with a strange agenda, “The Nest of Otrogg,” a cave system once occupied by a loathsome cult, and “The Sanctuary of Chthonia,” a secret sub-level located inside Stonehell Dungeon and overseen by an undead witch. It also introduces two new spells, eight new monsters, two new magical items, and a pair of minor deities for your Labyrinth Lord™ game. This supplement contains three maps but no other interior illustrations.
Temple of the Horned Goddess from Knightvision Games
The mining village of Hardin’s Point is in desperate need of some help. They have been constantly harassed by strange creatures from the jungle. Several adventure and mercenary parties have journeyed into the jungle to take on the threats but have yet to return. Mining operations and trade have almost come to a standstill. Do you have what it takes to find the source of the attacks and end the threat.?
Temple of the Horned Goddess is a Labyrinth Lord/AEC adventure. Designed for 4-5th level characters, the adventure can be placed in any generic fantasy setting.
The Charmed Grotto from Dyson Logos
Character Level: 5-8
A cavern complex with an underground river, all inhabited by bandits, bugbears and their goblin servants, an old nest of giant black widow spiders, and some real nasties who just moved in recently and who have changed the whole place around. There are rumours of dark god worship, a magic moss emerald, and a spider dragon within the depths of the old grotto.
The Chronicles of Amherth from Small Niche Games
The Chronicles of Amherth is a Labyrinth LordTM campaign setting designed to provide new Labyrinth Lords with a ready-made, and most of all, manageable fantasy setting from which to quickly launch a new campaign. World history, backstory, timeline, and metaplot have all been kept to a minimum in order to help facilitate this goal. Amherth accommodates most of the well-known fantasy tropes including wizards, elves, dragons, dwarves, and many others. Veteran fantasy gamers will find much of the material contained within is easily adapted for use with existing campaigns.
The Hall of Challenges from Dyson Logos
Character Level: 5
On one of the Hill Islands, inside the city limits there is a cavern in a hillside attached to the guild grounds. The hewn cave within is both a trial by fire for new guild members as well as a hall commemorating some of the greatest wizards of the guild’s long history and to remind them of their link to the Kale.
The Courtyard of Gerald Red from R.Lawrence Blake
Gerald Red held evil and blasphemous battle games for the public within the confines of his courtyard. When the local officials came to put a stop to the bloodshed, Red vanished, leaving behind a terrible legacy of horror and death that surrounds his courtyard to this very day. Can your characters conquer Red’s construct and put the surrounding communities of Irllendom at ease? The Courtyard of Gerald Red is a perilous adventure for character levels 1-3. For use with the Labyrinth Lord™ rules or other Basic RPG systems.
The Hidden Serpent from Faster Monkey Games
Faster Monkey’s tribute to a classic dungeon crawl gives you tons of old-school goodness — rooms and tunnels, wandering monsters, traps and treasures — in a fast-playing modern form. “The Hidden Serpent” pits low-level Labyrinth Lord™ characters against a secret complex full of varied foes, some working together and some at odds. More than other Faster Monkey products, this dungeon emulates the humor and zaniness of modules from the hobby’s golden age, hitting the party with plenty of classic risks and rewards.
The Hunt from Labyrinthine Lore
A simple boar hunt within the Woods of Larm sees the heroes go from hunters to prey.
The Inn of Lost Heroes from Small Niche Games
Everyone loves a good barroom brawl. But what happens when the fight gets out of hand and innocents are harmed? Witness the innkeeper’s wife Evelyn Mortigan. When her entire family is killed in a fire caused by drunken adventurers, she utters a curse with her dying breath and returns to torment all those who would practice the adventuring trade. Can the characters escape her wrath, or will they be forever trapped in the Inn of Lost Heroes? The Inn of Lost Heroes is a Labyrinth LordTM adventure for 4-6 characters of 3rd through 5th level (about 15-20 levels total).
The Lost Staves of Maurath from R.Lawrence Blake
An open sinkhole under a sacred temple has revealed a catacomb of twisted dark caverns. Vicious creatures from below raided the temple of its most precious possessions, the magical Staves of Maurath. Now the staves must be found, and an open call has been issued for a group of powerful adventurers to explore the caverns and find the Lost Staves of Maurath. However, it is believed that the caverns may echo the deadly secret of an ancient and evil burial chamber. The Lost Staves of Maurath is a challenging adventure for character levels 4-6. For use with the Labyrinth Lord™ rules or other Basic/Expert RPG systems.
The Phoenix Barony from David Bezio
The Phoenix Barony™ is a high fantasy adventure setting for the Labyrinth Lord™ RPG or any Basic/Expert Fantasy Role Playing Game. It is a concise lighthearted setting covering an area 100 x 100 miles. In this book you will find details on the world the Phoenix Barony is set in, descriptions of all the major locations in the Barony, history, Religion, organizations, and NPCs that make the setting unique. If that isn’t enough you will also find the details of a smaller adventure area within the Phoenix Barony, hints of further adventures that take place there, and a complete 1st level adventure to get you started.
The Phoenix Barony – Lost Daughter from David Bezio
This short introductory adventure for Labyrinth Lord RPG takes place in the area detailed in The Phoenix Barony setting and the Tathor Gazetteer. The PCs want only to travel peacefully through the dark Fenwood to get to Tathor, but, the pleas of a dying man take them on an adventure to rescue his kidnapped daughter. A 1st level adventure.
The Phoenix Barony – Players Guide from David Bezio
Let’s face it; you love your setting more than your players. They generally just want to get together and play the game, not listen to you drone on and on about the history and backdrop of the adventure. This one page document gives the players enough information to get a feel for the setting without beating them to death with boring crap! Print this up, or email it to them before you play, and when you get together you can get right to the monster slaying!
The Phoenix Barony – The Legend of Jub Jub Lake from David Bezio
This Labyrinth Lord adventure takes place in the area detailed in The Phoenix Barony Setting and the Tathor Gazetteer. When a giant fish, the Black Leviathan, starts swallowing all the men who dare to fish on Jub Jub Lake, the village is in dire peril. If this wasn’t bad enough, Goblins are attacking the village simultaneously! This small fishing village is in desperate need of heroes to save them, and uncover the mystery of what is going on. A level 3rd-5th adventure.
The Purple Worm Graveyard from Planet Thirteen
The Purple Worm Graveyard is a short dungeon crawl adventure that’s best for levels 1-4. The adventure has 15 entries and is designed to provide a variety of challenges for a new adventuring party or one-shot game. It’s got fabulous treasures, cunning monsters, dangerous traps, and ancient mysteries for players to discover and explore. It’s written using the Labyrinth Lord rules, but will work with any dungeon crawl adventure game.
The Restless Mausoleum from Labyrinthine Lore
Can the heroes lift a young man’s curse while appeasing the restless dead?
The Ruins of Ramat from Brave Halfling Publishing
It’s mid-spring, the time when the land’s rulers and their men-at-arms go out to thin down the nearby orc tribes (as well as war with each other). Nearly every able person is already involved in such conflicts or with helping the remaining militia protect the local village. A little girl comes running and crying into the center of the village. When questioned, she sobs that she and her dog were playing just outside of town, by “Witch’s Hill,” when a giant, clawed creature came up out of the ground and took her dog. The girl is obviously completely terrified and her dog, which normally never leaves her side, is nowhere to be seen.
You and your companions volunteer to look into the matter. The powers-that-be in the village agree to let you and your party investigate the incident. Indeed, they almost seem relieved to do so… This dungeon crawl is designed for 4-6 player characters of 1st level. It includes six pre-generated characters, a brand new monster and a classic monster converted to Labyrinth Lord.TM
The Sewers of Travon – Area 1 from Dyson Logos
Everyone in Travon knows that the sewers connect to a lot more than just the gutters. It’s a common urban legend that the thieves’ guilds use the sewers not just to move about, but as a smuggling centre and as a place where the various thieves’ guilds leaders can gather and discuss business in private. Many of the more expensive houses that would normally have basements have purposefully sealed off their subterranean levels for fear of having them exploited by the local burglars… or worse.
The Tomb of Dûrahn Oakenshield from Dyson Logos
Character Level: 3
The tomb of the dwarven warlord Dûrahn Oakenshield is said to still be home to his remains, including his skull which is needed by his clan brothers now to prove their provenance in order to reclaim their title.
The Tomb of Sigyfel from Goblinoid Games
The Tomb of Sigyfel is a quick play adventure for the Labyrinth Lord fantasy role playing game, and is fully compatible with other Basic Edition games. It is intended for 1st to 3rd level characters. The adventure can be completed in a few hours of play, and is written and presented in the old-school tradition of classic dungeon crawls. The location presented may be placed near any settlement in the Labyrinth Lord’s campaign world. This is an old-school dungeon crawl ripe with danger, wealth, and glory for those who navigate it successfully. The careless will join the dead within the evil tomb.
Trouble at Karam’s Claim from DwD Studios
When the miners at Karam’s Claim depleted the hills, they set their sights on deeper wares. They dug too deep, and uncovered an unusual orc clan lead by an exiled ogre lord. The characters are in the right place at the right time, and must rescue the miners from the clutches of evil. A 1-sheet adventure designed for a party of four to six low-level Labyrinth Lord(TM) characters, though it can be easily adapted to any old-school fantasy role-playing game. This adventure is combat-heavy. If the players lack sufficient front-line fighters, consider having miners take up swords from fallen orcs and fall in line with them
Under Siege from Soapbox Games
„The characters are spending some quality time in their hometown Larm. After a nice evening in the BORDERLAND TAVERN they are woken up by sudden cries of alarm in the middle of the night! The goblins are attacking! Can the adventurers survive the night and save Larm from being burned to the ground?” This module is a tabletop extravaganza! In 8 chapters and 4 interludes the party has to help in the defense of the small village Larm. Andy “ATOM” Taylor has designed a great battlemat and all the counters needed to represent the characters, their allies and their enemies in the game.
Voyage to Plague Island from Timothy Lowell
While sojourning in a nameless village on the Parched Coast you must have been slipped sleeping powders. You awoke on board an oared galley in chains, and forced to row. Your mind numb and unable to recall much, you rowed for what seemed like days. Talk among the other slaves was that the ship was bound for Plague Island. Your cruel captors, when not whipping you and your oar mates told you how wealthy you would make them once they sold you, and of how well you would die in the arena at the Jade Palace… Voyage to Plague Island is an adventure module for fantasy role playing games. It is a wilderness adventure for characters level 4-7, a ship wreck and survival scenario set on a deadly island.
Winter’s Herald from Knightvision Games
Icemoor is a land beset by winter at the top of the world. For years at a time snow blankets the tundra, ice grips the trees, and storms batter the coast. A pale sun shines weakly on the peoples battling for survival against their foes and the very elements. An ancient menace has reared its ugly head once more and threatens the entire world with its icy grip. Can the heroes survive in a frozen landscape where villains and monsters use the extreme cold as their weapons?
Wrack & Ruin from Faster Monkey Games
It’s a typical job: Go get the thing, bring it to the wizard. Of course, you should keep a few details in mind… like the thing is a three-ton statue… probably broken in pieces… and sunk to the bottom of Eel Bight, a dangerous bay haunted by thick fogs, Reef Devils, and a magic island full of kidnapping fairy-folk. Oh, and this wizard is in a hurry, so the reward drops every day. Other than that, no problem! In true old-school style, WRACK & RUNE pits the players against logistical challenges, resource management, and the ticking clock. Blood may spill, but smarts and creativity will win the day more than brute force.
Wheel of Evil from Faster Monkey Games
It’s up to your brave heroes to fight off the invading kobolds and save… the cheese?? Well, a job’s a job, and things underground are seldom what they seem. Wheel of Evil is a 16-page adventure for old-school characters of levels 3 to 5, plus a full-color cover with classic maps and handouts. Compatible with Labyrinth Lord™ and similar games, including the Advanced Edition Companion.

Comments are closed.