A September of Short Adventures — Completed

Sep 27, 2011
Mark

I hope the Moustache Dragon is pleased. My twenty-fifth adventure is done and scheduled to post on Thursday. Some of them are good, some are sketchy, and a few are little more than a general concept. Still, hammering out 25 shorts in 30 days made me proud.

I covered a wide variety of ideas and a few different systems. The Boot Hill discussion late last month got my juices flowing and I actually managed to put together a half dozen adventures one could stitch together as a campaign. Every time I’ve attempted to run it has been from the hip. Longevity rarely comes from seat of the pants.

On the fantasy front, I labelled several as Labyrinth Lord adventures. I admit I’d probably play them under 2E AD&D rather than LL but they can probably be retooled to play under any early variant or clone quite easily.

The challenge has been very trying at times. The one thing it did was force me to be creative and imaginative even when stretched for time. Perhaps a few of the posts will inspire others. It has been a good time and I’m glad I signed up.

Thanks go to /Matt at Asshat Paladins for organizing the challenge. I’ll post a recap of all of my entries on Friday.


Grain Elevator Collapse – Wray, CO

Sep 27, 2011
Mark
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Gravity, Check. Via Denver Post

All I can think is what a major mess and a devastating loss to the elevator. The cleanup is not going to be friendly. I certainly hope the contents and structure were adequately insured. The full story is available at the Denver Post. Luckily it was detected early and no one was injured when the bin finally failed.

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Custom Centaur Skeleton

Sep 27, 2011
Mark
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Centaur Skeleton from BoingBoing

I like it. Almost enough to want one but where exactly does someone keep a centaur skeleton? I wonder who actually ordered it.


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Drop the Hammer: A Modern Adventure for Survival Style Games

Sep 27, 2011
Mark

Get Ready

Behind every character is a player. Within that player is an inner child who still yearns to fulfil a dream. Drop the Hammer plays on the desire for every boy to own a legend.

Get Set

On the run and being harassed by the enemy, the characters are quickly running out of options. They need fuel for the ride they have been using which is barely serviceable and far from cool. Pressured and harassed, they are slowly being corralled. For now, they are ahead of the enemy but the lead becomes shorter with every passing minute.

This Isn't Cool

Exactly who chose to steal the Dodge Dart? Still open for debate. Sure, its a battle wagon. Good old American steel is more protective than the cheap bodies of modern vehicles. This Dart has issues. The front wheels roll in different directions and the brakes make you question if sticking your feet through the rusty floorboards Flintstone style might stop you quicker. Steering is like giving a suggestion to a half-loaded tanker headed toward a runaway truck ramp. Yeah, its a piece of shit.

The PC’s need fuel and a map shows a small local airport which should have av gas. Maybe high octane can propel the Dart to 60 mph faster than the normal 32 seconds. As they vector into the airport, the Dart is picked up by nearby unmanned aircraft.

Go!

The characters arrive at the airport with no immediate pursuit behind them. They aren’t being pressured. A fuel truck is nearby, containing several hundred gallons of av gas and a small tank of jet fuel. Unfortunately, everything is locked. The airport office likely holds the keys. Shooting inset locks off a tanker doesn’t seem like the brightest of ideas.

The airport has seven hangars in the immediate vicinity of the one with a rusty sign proclaiming it the ‘Office’. All of them contain planes; a couple are little more than the equivalent of strapping wings to the Dart. One is a spray plane outfit complete with chemical agents. The other planes are in good mechanical condition and easily flown…if anyone can fly.

This is Cool

The characters can easily gain access to any of the hangars if they resort to breaking and entering. Within the office, they will find the keys to fuel truck and a “loaner car” — a Chevy Citation parked just outside the office. In addition, they will find keys for the gas pumps located out near the taxi-way.

Should they decide to search through any of the hangars, one will contain a treasure. Under a tarp at the back of the hangar is a 1967 Camaro [insert car/bike that speaks to the inner child]. She’s not pretty. Missing a hood and the interior looks like a mouse colony. The drive train and suspension are immaculate. A little fuel and she’ll be ready to roll.

Whatever the vehicle you choose, it should be cool and speak to a part of the character or player. It may be bikes, trikes, or a massively outfitted off road truck. It should have cosmetic flaws but nothing mechanically wrong. Time to allow a bit of cool.

As the characters are just getting set to depart, the sound a helicopter breaks the silence of the night. Spotlights from ground vehicles slice through the darkness. What will the party do?

Notable NPCs

A whole lot of ground based goons and a helicopter.