Not the OSR's Middle Ages...

Tue 29 August 2017 by Olde House Rules from Pits Perilous

OK, maybe this isn't relevant to some (most) of you.  But we hit the forums sometimes, and we occasionally run into those who mischaracterize old-school gamers (us) as grumpy relics resistant to new ideas.  But it's just not true.  And it never was.  Consider... 


The Methodological OSR?

Tue 29 August 2017 by Olde House Rules from Pits Perilous

So there's this ongoing discussion (and one fairly recently)  about the OSR (Old-School Renaissance) and what it means or should mean, or whatever. And sometimes, it devolves into horrifying exchanges by people who I can only assume labor under the delusion that gaming, however fun, is, well, important. That ...

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The Methodological OSR?

Tue 29 August 2017 by Olde House Rules from Pits Perilous

So there's this ongoing discussion (and one fairly recently)  about the OSR (Old-School Renaissance) and what it means or should mean, or whatever. And sometimes, it devolves into horrifying exchanges by people who I can only assume labor under the delusion that gaming, however fun, is, well, important. That ...

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That Rule Ain't Old-School! (Not!)

Tue 29 August 2017 by Olde House Rules from Pits Perilous

Nothing too big, folks.  Yours truly is sleeping off a weekend at KantCon, where we play tested an upcoming adventure for Diceless Dungeons.  We had a great table with a

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My game designing story - part four

Thu 24 August 2017 by Scott Malthouse from Trollish Delver

I was riding the high off Quill so I immediately wanted to create more Quill - people seemed to want it. I released the first supplement, Love Letters in time for Valentine's Day, but it wouldn't be for more than a year until I properly revisited Quill. Meanwhile other ...

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