Invisible Sun: All the Components

Tue 29 August 2017 by Monte Cook from Monte Cook Games

This is everything you get in the Black Cube. The Books: The box contains four beautifully, intricately presented rule and setting books, called The Key, The Gate, The Path, and The Way. These contain everything you need to get an Invisible Sun campaign started. You’ll also find them to be filled with hidden puzzles, codes, and mysteries all their own. While solving these isn’t crucial, it will enhance your experience. Sooth Deck: A special deck of 60 round cards used to facilitate gameplay and inspire GM creativity. Board: A durable, folding cardstock board with the Path of Suns on which the GM plays the Sooth cards.


Invisible Sun: Changing the Way RPGs are Played

Thu 17 August 2017 by Charles Ryan from Monte Cook Games

We’ve been revealing much about the rules and setting of Invisible Sun in the months since the Kickstarter campaign. Here, however, we just wanted to hit some of the highlights to convey what a different game this is. Monte had this to say: “It all starts with my childhood ...

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Invisible Sun: Games as a Group Purchase

Tue 08 August 2017 by Charles Ryan from Monte Cook Games

Tabletop RPG groups of all stripes always have a “thought leader.” You know the one—the person who learns about new games, buys all the games, brings them to the table, and teaches the rules. (And often, hosts the game as well.) Now, 99 times out of 100, this person ...

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