Starting at Higher Level

Wed 23 August 2017 by J.T. Evans from Gnome Stew

Some of your stories may involve a higher power scale than starting off at “level one” or the equivalent in your game system. Perhaps the tale you want to tell with your players is on a greater epic scale. Perhaps you tire of struggling to keep those lower-level characters alive. Perhaps it’s just time to tell a story involving higher powers, increased competence, and more daring dangers. Regardless of your reasons for wanting to start at a higher level, there are some considerations to take into account with firing up a campaign with higher level characters. Quite a few systems have higher power levels baked right in. I’m mainly thinking of point-buy systems, such as GURPS, Hero System, and similar games.


Design Flow: Gear

Fri 18 August 2017 by Phil Vecchione from Gnome Stew

The last new chapter of Hydro Hackers that I wrote was about Gear. It is the last thing I designed for the game. After this, I will be just adding text and mechanics to all the existing chapters of the game. Gear was a tough thing for me to wrap ...

read more
Tags game, gear, Gear

Gnomecast #22 – How to Make Death Matter

Thu 17 August 2017 by Chris Sniezak from Gnome Stew

Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I guess we’d better be good. This episode we have Avery & Ang talking about How to Make Death Matter ...

read more

Tips For Starting Prep

Wed 16 August 2017 by Matthew J. Neagley from Gnome Stew

For starters, take these tips with a grain of salt. First, different approaches to productivity work for different people. Second, I have to be the world’s worst person at parking my butt and getting prep done. These are all things I have tried with varying degrees of success, but ...

read more

Playing Characters Gamers Hate

Mon 14 August 2017 by Senda Linaugh from Gnome Stew

There is one thing I can say on the internet in game spaces that I know will garner immediate eye rolls and groans of “oh, you’re one of those players.” All I have to say is, “I play kender.” Visions of spotlight hogging, thieving, obnoxious, self absorbed players dance ...

read more

Which Game Changed the Way You Play?

Sun 13 August 2017 by Angela Murray from Gnome Stew

If you’re out and about on social media with a preponderance of RPG loving friends, you may have seen the #RPGaDay thing that’s been going around for the month of August. I’ve been putting them up each day on my Facebook and it’s been sparking some ...

read more

How To Make Death Matter

Mon 07 August 2017 by Avery Liell-kok from Gnome Stew

Tell me if you’ve heard this one before: a character dies. Maybe the dice weren’t in their favor, maybe they made a tactical error, maybe they grabbed that glowing skull even though it was so completely obvious it was an evil relic, oh my god, it could not ...

read more
Page 1 of 1