ACKS: Mind Flayer

Wed 11 January 2017 by Mark Craddock from Cross Planes

Illithids or Mind Flayers have a humanoid body with an octopus-like head. They have four tentacles around a lamprey-like mouth, and require the brains of sentient creatures as part of their diet. An illithid who snares a living creature in all four of its tentacles can extract and devour its living brain. Their eyes are pale white, and they can see perfectly well in both darkness and light. Their sense of hearing is slightly poorer than a human's; they have difficulty distinguishing between several sounds mixed together, yet they are good at discerning from what direction sounds came from. Their skin is purplish blue to gray-green and covered in mucus, and is very sensitive to sunlight. They loathe sunlight, though it does not actually harm them.


Stars Without Numbers: Igoo (Herculoids)

Tue 10 January 2017 by Mark Craddock from Cross Planes

IGOO for

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D&D: Alignment As Permission

Sat 07 January 2017 by Mark Craddock from Cross Planes

In over twenty-five years of playing DnD and its derivatives, I, like most others, have witnessed a player do something stupid/horrible "because of my alignment". For years, it made me actively ignore Alignment and use "consequences of actions".

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White Star: Invid Scout

Fri 06 January 2017 by Mark Craddock from Cross Planes

INVID SCOUT

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13th Age: Broo

Wed 04 January 2017 by Mark Craddock from Cross Planes

Human-bodied and often goat-headed, they are tied irrevocably with the Rune of chaos. They are given to atrocities and foul practices, and carry numerous loathsome diseases. In addition, Broos have the ability to procreate with any species, intelligent or otherwise, with the resulting offspring taking characteristics from both its Broo ...

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Labyrinth Lord: Thief Class

Wed 04 January 2017 by Mark Craddock from Cross Planes

I've spent the last several days talking about Thieves and here is my revised version for

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Godless: Graboid for Shadow of the Demon Lord

Tue 03 January 2017 by Mark Craddock from Cross Planes

Graboids are subterranean animals, superficially resembling gigantic worms or grubs, with long cylindrical bodies. When fully grown, a Graboid will be up to 30 feet (9.1 m) long, and 6 feet (1.8 m) across at the widest point, and weigh 10-20 tons. Graboids have no eyes; they do ...

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OSR: A Task Resolution Mechanic Focusing on Level

Tue 03 January 2017 by Mark Craddock from Cross Planes

Earlier this week I proposed a Task Resolution Mechanic that could replace Thieves' Skills and any other tasks the player's might undertake using Ability Scores, but today I'm proposing the same thing using Class Level. When an obstacle presents itself, the DM first needs to set the appropriate ...

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Apes Victorious: Thunderbird

Mon 02 January 2017 by Mark Craddock from Cross Planes

THUNDERBIRD 

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OSR: A Task Resolution System based on Ability Scores

Sun 01 January 2017 by Mark Craddock from Cross Planes

In my exploration of adjusting the niche of Thieves in OSR games here and here, I inadvertently stumbled upon the kernel of an idea for a Task Resolution Mechanic that could replace Thieves' Skills and any other task the player's might undertake. The basic mechanic is that when a ...

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Apes Victorious: Aliens (Attack the Block)

Sat 31 December 2016 by Mark Craddock from Cross Planes

ALIEN (Attack the Block) 

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OSR: Expanding My Thoughts on Thieves

Sat 31 December 2016 by Mark Craddock from Cross Planes

I was pleasantly surprised to see the number of views I've gotten on my previous post about Thieves in less than 24 hours. And I've had some good feedback to carry my thoughts forward. As for why Thieves would be good at Saves vs. Magic, my argument is ...

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2016: A Retrospective

Sat 31 December 2016 by Mark Craddock from Cross Planes

While 2016 was a long and challenging year, in may ways, it was a banner year for Cross Planes. When Wizards of the Coast launched their OGL, I stepped into the vanity publishing arena and knocked out fourteen releases over several months. I had set a goal of a project ...

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OSR: Thoughts on Thieves

Sat 31 December 2016 by Mark Craddock from Cross Planes

Something I've been pondering about OSR rules is why don't Theives have the best Saving Throws? 

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Darkest Dungeons: Swine Chopper for Swords and Wizardry

Tue 27 December 2016 by Mark Craddock from Cross Planes

During the

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